ikr? I think you are heavily overestimating this scroll being "too good" even without being able to see it's damage values. Its combo launcher is punch-based and stopping at the 3rd punch means you cant easily block & could potentionally get magged by a grabbing scroll while the scroll doesn't actually have any tech that plays around you being backwards. The >>G is functionally Mantis's ground hit but has Shaolin Snake's inferior hit box so it's Snake's ground hit without options. The KPK's multi-hit movement and hit-box will make it miss or become blockable if it's not near perfectly aligned making it the least reliable combo trip thou potentially one of the heaviest. The KKKK is "safe" but gives away free HP if they or anyone nearby have ground hits. Also both grabs are forward grabs with short to average distance so it's not TOO threatening. Don't mistake what I'm saying the scroll isn't bad but it's too generic gen2-gen3 to be worth as much as you believe it to be. Good scroll thou. Change the name.