[juggle launcher] the last kick bounces the opponent up in the air to process combo attack no change (aside from damage boost) [juggle launcher] vale tudo's 3-hit kick launcher becomes simpler to execute. the last two inputs are changed to the last two kicks of the punch combo. opponent will be bounced up to process combo attack what formerly required a k(g+k) input gets changed to a simpler kp input no change (aside from damage boost)
[juggle launcher] due to the scroll's low blockstun, opponents can easily counter its attacks mid-combo. a launching grab provides a countermeasure against those who are hasty to exploit this flaw. does half the damage of a normal grab