Ran CCD 3 times in a row, had 3 total elixer drops and basic coins. I did not see the drop rate increase at all, if anything i saw it go down substantially. even basic cof, voh purple in 1 run gives more than ccd in 3 runs..... Also, went to switch characters an hour ago, game crashed, for over an hour now says loggin in and im not, have tried about every 5 to 10 mins, cant enter game. either i get "Server conneection error..." or "character already logged in error ..."
i dont feel cool, cuz i sold some stuff for 500kk.. >< i dont want rollback.. also i collected time ingame to recieve my premium for 15days.. rollback will ruin all that.. ;(
So, Yin is down...OK, jumped into Tao to see if they're fine...or if anyone knows anything...[bottom line: Tao simply EXISTS...now I KNOW I made the right decision to move to Yin...which IS (drumroll) STILL down. (>.<)
Yea that buff is joke. Its not working as ussual . I assume that those Relick 5% drop rates and Pants deco aren t working as well its just visual ....
I'm currently checking out rates right now as we speak. Keep in mind as rates are applied server wide. drops will also depend on the the amount of people in-game playing in a specific area or dungeon.
It`s very interesting. Could You be more specific? How much what I drop depend of ppl near me? It`s better to grind on empty map or full map?
That's the very first time I've heard about such a thing. RNGod is going to be even harder on us than before. Not sure if someone doesn't know how RNG works or Indy21 made some crazy ass algorithm.
We have confirmed that this buff has been in-fact working as it should have been through in-game testing and developer confirmation. Thank you all for your concern.
Sure its not working for plaeyer but ok for you. A boxes rate change was confirmed by developers as well . Probably is time to change developers or stop lie. You want say that more ppl less drops ? Then for what are we spending money for telic stats and clothes atributes and wasting time with farm if more logged ppl decrease my rate ? looo
So wait ... you're saying that the Valentine buff is affected by how many players are ingame this doesnt make sense lol if so then would weekend exp skill and drop be affected as well... hmmmm time for some answers then GM
Hi Nine Arts, Yes it does work like it should have been - it’s like we have x2 exp card active. But event gives less experience than regular x2 golden. Yes, it does last longer but anyway we all play the most when we have free time and that is weekend. Now let’s see what we get for golden time event. Base experience/drop/skill is increased x2 (or x3 as the Legend says ) Base exp - A Premium - 100% Deco - 15% Band mastery - 50% x5 card - 400% Total exp = 2xAx(100+15+50+400)/100=11,3A Now Valentine event with same bonuses: Toral exp = Ax(100+100+15+50+400)/100=6,65A Drop rate is little bit better as it’s x3. If we imagine same bonuses as exp cards/decos (just for comparison) we get drop = 7,75B (B-base drop rate) I have tested drop rate and might be that drop part of buff is multiplier, Ahri or Nine Arts please comment on this part. In that case drop would be = 16,95B I believe this is true as I noticed better drops than x2 golden time. Still it’s some new content and RF should continue in that direction but just wanted to show why I was disappointed when I tested exp rate.
So GM please explain why i get less exp with a (exp card+ prem+ deco+ band exp max) compare to no exp card just prem+ band attribute max+deco ....
And the developer confirmation is like: "It is in-game, so what's the problem? It's not a bug, it's a feature that x3 drop works like +0.03%, just think about the profits from selling drop cards!". #itsAFeature #trustMeImADev Can you tell us more about your in-game testing? It seems completely irrelevant if actually the amount of players online affects anyhow the drops. Were you the only one on the server? That makes the drops way higher for you, then. Let's simulate 2000 clients connected, then check the answers. Waiting for such a report. I can tell you this much: - Icy dungeon run w/o event and card: about 10 pure ice per run - Icy dungeon run w/ x3 drop and x2 card (100% base + 200% event + 100% card = 400%): 15 pure ice per run