Is it bug or is it really craftable? Really I spent all this week's collecting gold, and for 15 tries suppressed marble all fail to make blazing fire flower marble. Pls GM check this out, I can't waste anymore money or gold for nonsense.
Pls gm notice this!! I've loss alot of money and fail all blazing fire marble now in 40 tries! Im done spending more gold and CC, what is wrong with my character and this, failing means 0, did I just pay for nothing.. this is so bad >.< Bugged game, you don't care about your players. This is an anniversary event. Players should have souvenirs or something from it but Your very low rates will make players quit! Imagine losing money for nothing? Not even 1 gold.
Pls respect and notice this post GM, I've lost 6k cc = 198 gold coins +2 for 40 tries. And It's not a joke. You should have put a craft rate on lvl 3 marbles in order to know if it's worth spending for >.< I didn't know it below 1% craft rate.
Please don' spend your $ money on anything you have to create. The rates are ridiculously low. It's like going to the store to buy something and the cashier takes your money punches you in the face and doesn't give you what you were there to buy.
Create rates in this game are punishing as hell !!! Its because every new item they release is ''Late game / OP item '' so it shoud be hard to create !! But they never rebalance create rates of outdated items !!! So it doesnt matter what you want to create if its not 100% chance, than you shoud be prepaired to face 5% or less !! 5 % rate means that 95 fails in row would be something regular, but if you unlucky enough you may fail 300 + or even more. Ofcourse they wont put all create rates ,talking about Blazing/ Fire marble i think CR rate isn't higher than 1-2 % but if they share this info , who would spend 100$ for 10 tries at 1 % chance ?
It' not a bug it' a money $ sink. Instead of selling something you can keep they sell a chance 1% to create something.
Indead players have the rights to know for what they spending money !!! On top on that i thinks its ilegal as some other publishers has already got punished for similar actions !
What NineArts probably is hinting here, is that the Heavenly marble (1% chance) got higher chance of upgrading to blazing/ frozen, than suppressed marble (5% chance)
Please stop joking us, from what i heard success rate can be point number.. you know that crafting "Suppressed marble" 5%success you know that crafting "Heavenly marble" 1%success you know that crafting "blazing/ice marble" from "Suppressed marble" is 0.5% success (not 5%) and you know that crafting "blazing/ice marble" from "Heavenly marble" is 0.1% success (not 1%) which means you have to spend if you want to be sure to get it (without any buff) 60GC to create "Suppressed marble" ( 20 tries ) 300GC to create "Heavenly marble" ( 100 tries ) 1000GC to create "blazing/ice marble" from "Suppressed marble" ( 200 tries ) 5000GC to create "blazing/ice marble" from "Heavenly marble" ( 1000 tries ) which means you have to spend if you want to be sure to get it ( with 50% hero buff+50% event buff ) 30GC to create "Suppressed marble" ( 10 tries ) 150GC to create "Heavenly marble" ( 50 tries ) 500GC to create "blazing/ice marble" from "Suppressed marble" ( 100 tries ) 2500GC to create "blazing/ice marble" from "Heavenly marble" ( 500 tries ) formula: create_rate= base_rate + ( base_rate * additionnal_rate) tries_numb= 1 / create_rate Total_GC_Require= GC_require_for_one * tries_numb i let you convert it for ppl who buy in im .. can't use MCG on... it's really remember me "cow milk" stance from acclaim publisher :-/