Asura Scroll Damage Values & Notes

Discussion in 'General Discussion' started by Starberry, Aug 16, 2016.

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  1. Starberry

    Starberry Community Moderator (RuF) Discord Admin (RuF & 9D) Forum Moderator

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    PPP = 85, 100, 115, 170 = [470]
    PK = 85, 210 = [295]
    KKKKP = 95, 85, 90, 60, 60, 135 = [525]
    KP = 95, 75, 75, = [245]
    kG = 100
    kG P = 100, 60 (Ground hit : 60) = [160]
    kG K = 100, 81 = [181]
    Grab = 235
    Counter = 170

    Main Juggle :
    KP P P KKKKP = 95, 75, 75, 51, 51, 57, 51, 54, 36, 36, 81 = [662]

    Advanced Nanmu :
    kG K V (against wall)

    V P K G P K G K G K K K P
    V P K G P K G K K G K K K P
    Credits to : LegendarySheep (for first finding it) & Controversial (for "fixing" instructions of Sheep's errors)
    ---

    +
    - Angleable two-hit knockback
    - kG P last hit is a 360 degree ground hit
    - kG K is angleable

    +/-
    - Grab is recycled off Cyclone
    - Last hit of the punch combo moves you far

    -
    - Final hit of kick combo is linear, cannot angle unless shifted to the right/left of an opponent
    - Juggle launcher cannot angle unless shifted to the right/left of an opponent
    - Unreliable ground hit due to kG
     
    Last edited: Aug 17, 2016
  2. Starberry

    Starberry Community Moderator (RuF) Discord Admin (RuF & 9D) Forum Moderator

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    Bump
     
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  3. Controversial

    Controversial Well-Known Member

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    Not sure if that combo works for anyone else, but it doesn't work for me. I use:
    V P K G P K G K K G K K K P
     
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  4. HumoLoco

    HumoLoco Clean Up Crew

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    So that is like V then P, K, G, P, K, G, K, K, G, K, K, K, P?
     
  5. Shavo

    Shavo Well-Known Member

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    Landing kp pp is hard
     
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  6. Controversial

    Controversial Well-Known Member

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    Ya that's what worked for me
     
  7. HumoLoco

    HumoLoco Clean Up Crew

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    k someone gift me i wanna do it see how i did it. I can try it without fail.
     
  8. Shina

    Shina Creator of Shattering Hand

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    Oh sht
     
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  9. Controversial

    Controversial Well-Known Member

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    @Starberry
    The KG P is also an alternative juggle launcher. Only works on a wall tho
     
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  10. LegendarySheep

    LegendarySheep Active Member

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    Note:

    [Redacted] Probably correct.
     
    Last edited: Aug 17, 2016
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  11. Tengu

    Tengu Creator of Savate

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    Are you sure? I've been doing it as V PKGPKGKKKP
     
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  12. Piper

    Piper New Member

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    its actually v p k g p k g k k k p

    yours has 13 inputs, the combo has 14 hits but it has 3 double hits. I think it works for you because you're pressing them fast enough that it picks up the ones it needs.
     
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  13. LegendarySheep

    LegendarySheep Active Member

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    Oh~ I stand (re)corrected then.
     
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  14. Controversial

    Controversial Well-Known Member

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    Nope that doesn't work. And the one I mentioned does 14 hits as well.
    I've tested it by stopping mid combo to see which button works
     
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  15. Controversial

    Controversial Well-Known Member

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    Idk how this works for people but it definitely does not work for me
     
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  16. Controversial

    Controversial Well-Known Member

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    MY BAD
    @Starberry it's
    V P K G P K G K (one, not two) G K K K P
     
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  17. LegendarySheep

    LegendarySheep Active Member

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    im looking at this again and it reaaaaaaally feels like

    PKG , PKG, K K K , P . Theres a dual hit on the second punch and second hit so you have to wait a little, but I don't think there's any additional inputs there.

    But then again thats (3) + (5) + (3) + (2), which is 13, and theres 14 hits... mmmmm.

    Edit: + nanmu initial hit makes it 14. Slow vid down to .25 and you can see theres only one hit needed after the double kick initiated by the (K) in the second set.
     
  18. Controversial

    Controversial Well-Known Member

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    I am also looking at it and surprisingly enough, we were over complicating it.
    It is V P K G P K (NOT G! ) G K K K P. This is 1000000x easier than the combos before.

    I do the alternative nanmu literally button by button so I know this is accurate.
    The second punch is 2 hits so there is no guard after it, rathter there are double animations.
    Just realized this is what @LegendarySheep was saying from the beginning. I am an idiot. Ignore everything xD
     
    Last edited: Aug 17, 2016
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  19. LegendarySheep

    LegendarySheep Active Member

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    Checking to see if the second kick in the set is an automatic double kick or not.

    Edit: I'm back again and Controversial seems to be correct. (PKG) + (P (KK) G) is the correct combo string. If you dont use the (KK) , your double kick wont initiate at all.

    Surprisingly, you can also render that (PKG) (P) (K) (KG) (KKK) (P) and itll still work
     
    Last edited: Aug 17, 2016
  20. Piper

    Piper New Member

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    I have it macroed idk why you guys debating this, its p k g p k g k k k p
     
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