Scroll: HERO *Prev:500+Supports*

Discussion in 'Scroll' started by OhJuice, Mar 30, 2016.

?

YAY or NAY?

  1. YAY

    34 vote(s)
    89.5%
  2. NAY

    4 vote(s)
    10.5%
  1. OhJuice

    OhJuice New Member

    Joined:
    Mar 30, 2016
    Messages:
    1
    Likes Received:
    3
    IGI: The signature jump.
    [​IMG]

    Descprition: This form of fighting apparently went outta style but has now been resurfaced by non mainstream fighters, equipped with grabs and special combos this art is full of old school favorites that makes the sky the limit for you and the enemy. by Juice/Colornaut

    STANCE: User bob forward and back transitioning both hands up and down.
    IDLE TRANSITION: Then the user leans back with their right leg in a defensive position raising their right arm to their head and lowering their left arm.
    Best Appearance of basic stance.
    [​IMG]

    LEGEND:
    Type
    = Type
    SPD = Speed
    Del = Delay
    REC = Recovery
    CPs = Counter Points when blocking.

    COMBOS:
    PPPPP
    PKKP
    KKP
    KPP
    K+G
    >>G


    COMMAND ACTIONS:
    PPPPP BeatlessBloom - HITS:
    6
    Damage: PPPP(P)P: 80, 70, 75, 50, 70, 140 [485]
    [​IMG][​IMG][​IMG][​IMG][​IMG]
    1. A straight forward finger chop. HITS: 1
    2. A right jab. HITS: 1
    3. A turning straight double hammer. "turning left" HITS: 1
    4. User keeps spinning left into two punches. HITS: 2
    5. User stop and jumps poping out their arms and legs. HITS: 1
    Combo Analysis: A very speedy basic punch combo packed with a two hit.
    Type Punch based knockback / Pressure / Damage
    SPD Moderate
    Del Moderate
    REC Very fast
    EFFECT: Basic knockback
    CPs PP"P"PP
    Special Effects: Pixel-like assorted colored squares pop out from "last punch".

    PKKP Steps of Nostalgia - HITS: 5
    Damage: P(K+G)KP: 80, 120, 100*, 100* [400]
    [​IMG] [​IMG] [​IMG] [​IMG]
    1. A straight forward finger chop. HITS: 1
    2. A jumping high uppercut and stomps on the skied opponent in the air. HITS: 2
    3. Stomps on the opponent in the air. HITS: 1
    4. Double handed smash downward. HITS: 1
    Combo Analysis: The most fun part of the scroll this combo rises higher than BWN stomping on your enemy in the air or can be used to move out of harms way. "Climbs like Stairs"
    Type High Fence Edger / Punish
    SPD Very Fast
    Del Very Little
    REC Very Slow upon landing.
    EFFECT: Keeps the user and enemy in the air if conected. If not blocked the User stomps on the opponent from the skies.
    Special Effect: Pixel-like assorted colored squares pop out from "each air stomp".
    PROPERTIES:
    This combo works over edges.
    Very lethal to user and opponent.
    Eash air attack landed raises the user and enemy a little higher in the air.
    Each air hit knocks the enemy as far as Stinger's last kick.
    The PK alone serves as a somewhat fence edger/ or a air quick knockback.


    KKP Advent Trigger - HITS: 3
    Damage: KKP: 90, 100, 100 [290]
    [​IMG] [​IMG] [​IMG]
    1. Jumping right roundhouse. "Turning Left"
    2. Low spin kick.
    3. Rising Uppercut
    Combo Analysis: A basic kick based launcher.
    Type: Kick based Launcher
    SPD: Fast
    Del: Moderate
    REC: Fast
    EFFECT: Launches opponent.
    CPs: KP"P"
    PROPERTIES:
    Very stiff but great angling.
    The punch does not spin the user once executed the user snaps back their arm and body quickly.

    KPP SideScroller - HITS: 3
    Damage: KPP: 90, 100, 150 [340]
    [​IMG]
    1. Jumping right roundhouse. "Turning Left"
    2. User spins into a left high punch. "Turning Right"
    3. User lastly leans back as if holding a weapon or bat and swings a Double handed right hammer.
    Combo Analysis: A short but special kick based knockback that sends the opponent spinning to the left.
    Type: Special kick based left side knockback.
    SPD: Fast
    Del: Moderate
    REC: Moderate
    EFFECT: Sends opponent spinning left.
    PROPERTIES:
    Very stiff in distance on the last input but great angling.
    This combo is meant to give variety to the short kick combo.
    It is disadvantaged and advantaged to the point where you can't shoot your opponent straight ahead, yet to the left.

    Sol Sender - HITS: 1
    Damage: kG: [180]
    [​IMG]
    1. Tumbles down in a dodge and harshly japs the opponent with on finger.
    Combo Analysis: A close combat move that takes use in wake up games to gain sudden advantage over the enemy of just a simple edge, it can also be used for a quick escape.
    Type: Special Dodge/Heavy Stun"Blocked"/Mid-Knockback
    SPD: Medium
    Del: None
    REC: Near Instant
    EFFECT: User hit the opponent knocking them a fair distance away and tho blockable its high stun keeps the user safe.
    Special Effect: A single after image upon start.
    RANGE: Dodges a good distance but the attack has mediocre yet oddly wide range.


    Earth Bounder - HITS: 1
    Damage: >>G: [220] (132)
    [​IMG]
    1. The user runs up and front flips into a bottom down smash.
    Combo Analysis: The move equipped by all notable old school heroes "the ground-pound" move is a nice running strike to use for either landing groundhits or stalking opponents.
    Type: Running ground-hit / strike
    SPD: Fast
    Del: None
    REC: Good "Upon impact the user bounces up and lands on their feet"
    EFFECT: Ground hits opponents or knocks them down if standing.
    Special Effect: Breaks ground on landing.
    PROPERTIES: This move works over edges.


    GRAB: The Ejector
    Damage: (P+G): [240]
    [​IMG]
    1. The user grips the opponent's chest and headbutts them twice, then swings around and throws them forward.
    Combo Analysis: A nice special grab that throws the opponent forward.
    Type: Forward front grab. / Edging
    SPD: Grab
    Del: None
    EFFECT: Average distance forward grab.


    Back Grab: Game Ender
    Damage: (P+G): [240]
    [​IMG] *animation sprited and animated by me*
    1. User grabs opponent by the top of their head then slams them into the ground grinding then sliding them away spinning.
    Combo Analysis: A back grab slides the opponent back a fair distant
    Type: Backward Back grab / Advantage
    SPD: Grab
    Del: None
    EFFECT: Moderate distance back throw. Opponent spins while being grind into the ground.

    COUNTER: Default

    Strongest Juggle: HITS: 11 + 1 if Ground-hits
    KKP P P PPPPP ">>G"
    Damage: [290] + 48 + 48 + [291] + [132] = (806)

    NANMU: HITS: 13
    NORMAL:
    [​IMG]

    Special Effects: PIXELS

    PROS
    Long punch combo
    Fence edger
    Quick Knockback
    Special knockback
    Special Grab
    Back Grab
    Ground hit
    Special

    CONS
    No basic kick combo.
    1 Possibly lethal combo.
    NO kick based straight knockback.
    Short kick combos
    Default Counter
    No chargeable moves

    NEUTRAL:
    1 Combo of great movement.
    1 Combo that keeps the user airborne.
    2 Mixed combos
    2 kick based combos
     
    RagnaXBlade, NeoStrayFox and Cielos like this.
  2. cici634

    cici634 Member

    Joined:
    Mar 6, 2016
    Messages:
    55
    Likes Received:
    25
    Support lol
     
  3. ZxZTheLoves

    ZxZTheLoves Well-Known Member

    Joined:
    Mar 3, 2016
    Messages:
    442
    Likes Received:
    325
    Support.
     
  4. llGatell

    llGatell New Member

    Joined:
    Mar 5, 2016
    Messages:
    14
    Likes Received:
    1
    Support
     
  5. Windstorm

    Windstorm Glacial Master

    Joined:
    Mar 3, 2016
    Messages:
    804
    Likes Received:
    724
    Well done! Support!
     
  6. SoupRa

    SoupRa Member

    Joined:
    Mar 5, 2016
    Messages:
    46
    Likes Received:
    33
    Support
     
  7. Tezmanian

    Tezmanian Well-Known Member

    Joined:
    Apr 2, 2016
    Messages:
    332
    Likes Received:
    342
    Nice, supported.
     
  8. Shana

    Shana Creator of Heartseeker, SF, IAS, BD & CC

    Joined:
    Mar 12, 2016
    Messages:
    4,048
    Likes Received:
    5,412
    Support again
     
  9. Cielos

    Cielos Active Member

    Joined:
    Apr 7, 2016
    Messages:
    156
    Likes Received:
    148
    Supported in OGP. I still am :cool:
     
  10. Zever

    Zever Member

    Joined:
    Mar 10, 2016
    Messages:
    32
    Likes Received:
    28
    ditto
     
  11. Cielos

    Cielos Active Member

    Joined:
    Apr 7, 2016
    Messages:
    156
    Likes Received:
    148
    How come this scroll haven't been implemented yet..? Smh
     
  12. TheDL6Incident

    TheDL6Incident Creator of Buki

    Joined:
    Mar 3, 2016
    Messages:
    1,440
    Likes Received:
    3,439
    Support because Colornaut and I loved the **** outta Superstar Saga and Dream Team
     
  13. SacredSwordJr

    SacredSwordJr Well-Known Member

    Joined:
    Nov 11, 2016
    Messages:
    638
    Likes Received:
    344
    And numonix picked some trash ? anyways I felt like u could Sui a lot in moon
     
  14. BasedDraygashi

    BasedDraygashi Active Member

    Joined:
    Mar 22, 2016
    Messages:
    110
    Likes Received:
    140
    Support / Bump
     
  15. TheDL6Incident

    TheDL6Incident Creator of Buki

    Joined:
    Mar 3, 2016
    Messages:
    1,440
    Likes Received:
    3,439
    bump
     
  16. Cielos

    Cielos Active Member

    Joined:
    Apr 7, 2016
    Messages:
    156
    Likes Received:
    148
  17. pharrell

    pharrell Active Member

    Joined:
    Nov 17, 2016
    Messages:
    160
    Likes Received:
    167
    support
     
  18. seaimed

    seaimed Member

    Joined:
    Jan 7, 2017
    Messages:
    43
    Likes Received:
    21
    amazing scroll! looks fun!
     
  19. TheDL6Incident

    TheDL6Incident Creator of Buki

    Joined:
    Mar 3, 2016
    Messages:
    1,440
    Likes Received:
    3,439
    Bump
     
  20. TheDL6Incident

    TheDL6Incident Creator of Buki

    Joined:
    Mar 3, 2016
    Messages:
    1,440
    Likes Received:
    3,439
    Deng
     

Share This Page