Bang Description: Art is a Explosion!. Blow away your enemies with this combustive combat style. Command List PP(P) (3 hit combo chargeable unblockable) PPKKK (5 hit combo fence edger) KKP (5 hit combo BU launcher) KP (2 hit combo) (KG) >>G (mini launcher) (G+K) Stance You hold up your hand and small explosions dance around your fingers before you put your arm back down PP(P) P A horizontal chop P A double downward slice P A grab to the opponent's face followed by a explosion. The grab connects in air as well. The first punch is a horizontal chop similiar to IBN's first punch. The second hit can hit from both sides but is very linear. The third hit is a grab that blows your opponent away and doesn't move you back. This combo offers a new type of knockback. The knockback is transferable as seen in the animation. If someone is standing in the path of a person that is being knockbacked by this combo the knockback is transfered to them and they get knockbacked. The last hit of this combo can be charged and becomes unblockable however that does not apply to the transfer. The person that has been face exploded by the combo can be blocked. The best way to think of this combo is that the person that has been grabbed has more or less become the baseball exo projectile and knocksback whoever collides with their path. The grab connects in a juggle. PPKKK P A horizontal chop P A double downward slice K A sweep kick K A rising flying knee K A double barrel kick followed by an explosion This combo is Bang's BnB and fence edge.The sweep kick angles very nicely similiar to the sweep kicks on Shoalin or BWN. The knee does the knock up and the last hit does the knockback. KKP K A hard front kick K Double arm thrust followed by a barrage of mini explosions P A mushroom cloud explosion The first kick has very nice hitstun and though it does not look like it the second hit can be countered on start up and the mini explosions add up to 3 hits. Think of it like Gentlemen's rapid fire hit but instead of fists its mini explosions. The Launcher however cannot be countered and allows for a BU juggle. This combo has the same recovery of Muscle Buster's launcher. KP K A hard front kick P Horizontal dual arm thrust followed by explosions The second input hits from both sides and has the same amount of knockback as Guemangtu's two hit. (KG) You fire two shots at the ground and they explode Hits twice like Wing Chun's ground hit and has the same recovery time. >>G You create a clone that explodes and mini launches When you dash you leave behind a clone that after 3 rumble fighter seconds explodes. When it explodes it does a mini knockup like the knockup the Rocco exo gives you when you throw the needles. The dash allows you to go through opponents like Judo or the Wind's dashes. The recovery of the dash has the same amount of time it would take to do a White Fang dash launcher. (G+K) You explode blowing your opponent away Goes without saying. The knockback goes as far as a Rage counter however it has the same recovery time of a Red Scorpion Counter Last comments I used a simpler animation style for this suggestion animating from scratch is timeconsuming stuff peeps inspired by the best Akatsuki member and fun stuff
A little late for the contest but I like the idea of an explosion based scroll since we don't have one yet (unless the guy who created Explosive wins). Supported.