the stance gif doesn't loop well but from what i can see it looks good punches look good but the combo might look clunky with 3 hits being from the same hand and the last punch should transition from the second punch and end with the stance as for damage values and recovery/delay/stun none of that is gonna be taken into consideration so to save time you can leave those out
"Run towards the opponent, leap into the air, hit them with your right knee and then punch them with your right arm. [NOTE: This running Z attack will break your opponent's guard]"
you linked to imgur albums for the broken images and you need to put a space after each combo input icon