[Sacred Scroll] Cerberus

Discussion in 'Scroll' started by SeeJest, Jan 18, 2017.

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  1. SeeJest

    SeeJest Bushido

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    CERBERUS
    Description: This extremely stylized fighting-style is based on three powerful branches of Jeet Kun Do, Cerberus emphasizes extreme-speed and unorthodox movements to overwhelm and eliminate perceived threats. It is said the original purpose of this style's creation was to guard a path or gateway.

    SHOP IMAGE
    [​IMG]

    COMBO LIST
    [​IMG]

    STANCE
    [​IMG]
    Stance is same as Slash's.. Slash and Jeet Kun Do styled scrolls have a strong emphasis in this scroll, Cerberus, as the scroll description suggests.

    FRONT GRAB
    [​IMG]
    Front grab is also from Slash.. A powerful knock up throwing the foe over yourself, finishing with a knock back punch.

    1 HIT COMBO
    280 DAMAGE TOTAL
    AVERAGE KNOCK BACK


    COUNTER
    [​IMG]
    Mauy Boran counter.. Due to the speed of Cerberus, quickly anticipate the foe's attack, block and perform a high roundhouse kick, knocking the foe on their back. The raising of the knee before the counter in the original counter will be removed in Cerberus.

    1 HIT COMBO
    220 DAMAGE TOTAL
    SHORT KNOCK BACK


     
    Last edited: Jan 28, 2017
    ElSumo likes this.
  2. SeeJest

    SeeJest Bushido

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    PUNCH COMBOS

    [​IMG]
    [​IMG]
    A quick four hit punch combo. The first hit is same as Dragon's but in Cerberus it is performed faster, about 1.3x faster than the original. Like Dragon, this combo has quick reset, strong delay and is performed quickly for an average to far knock back. The angling capabilities is average, not great but not bad either.
    4 HIT COMBO
    80 - 90 - 105 - 140
    440 DAMAGE TOTAL
    AVERAGE TO FAR KNOCK BACK

    Quick Left Jab > Right Low Punch (to stomach) > Left Low Punch (to chest) > Powerful Left Back-fist (farther than average knock back).

    [​IMG]
    [​IMG]
    A quick four hit, punch/kick fencer combo. First two hits are indicated as above followed by two quick right then left foot kicks. The first kick knocks up while the second knocks the foe up even more, resulting in low and high fencing capabilities. Decent angling, great reset and edging capabilities.

    4 HIT COMBO
    80 - 90 - 110 - 130
    410 DAMAGE TOTAL
    SHORT KNOCK BACK AND FENCER

    Quick Left Jab > Right Low Punch (to stomach) > Right Rising Kick (knock up) > Left Rising Kick (knocks up farther and knock back)

    [​IMG]
    [​IMG]
    A quick two hit combo. Average knock back with a slightly above average distance, average delay and decent angling capabilities, very good if positioned properly.
    2 HIT COMBO
    80 - 130
    220 DAMAGE TOTAL
    AVERAGE KNOCK BACK

    Quick Left Jab > Spinning Right-foot Roundhouse (average knock back).
     
    Last edited: Jan 28, 2017
  3. SeeJest

    SeeJest Bushido

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    KICK COMBOS

    [​IMG]
    [​IMG]
    An extremely powerful and quick five hit combo. This combo is extremely fast and has decent delay and good reset capabilities.
    5 HIT COMBO
    90 - 95 - 110 - 125 - 150
    570 DAMAGE TOTAL
    AVERAGE TO FAR KNOCK BACK

    Spinning Right-foot Reverse-Roundhouse > Right Low Kick > Right High Kick > Spinning Right-foot High Reverse-Roundhouse (knocks foe airborne) > Powerful Left T-Kick (far knock back).

    [​IMG]
    [​IMG]

    A long and powerful kick/punch, with a powerful knock back at the end. This combo is fast for the amount of damage it puts out, the delay capabilities are extremely good while the reset capabilities are average at best. This combo is similar to Dragon's long combo, input wise and the final hit being from the combo itself.
    5 HIT COMBO
    90 - 95 - 110 - 130 - 160
    585 DAMAGE TOTAL
    LAUNCHER OR FAR KNOCK BACK

    Spinning Right-foot Reverse-Roundhouse > Right Low Kick > Left Hook (downward) into a Right Hook (upwards) > Spinning Roundhouse T-Kick (far knock back).

    [​IMG]
    [​IMG]
    A quick short, three hit launcher. Quick speed, with overall good angling, reset and delay capabilities. The launching kick launches foes higher than normal, like a Stalker counter.

    3 HIT COMBO
    90 - 95 - 130
    315 DAMAGE TOTAL
    LAUNCHER

    Spinning Right-foot Reverse-Roundhouse > Right Low Kick > Right Rising Axe-kick (high launcher).

    [​IMG]
    [​IMG]

    A running trip launch combo with an added knock back kick at the end. This dash launches the foe on hit, but height of the launch is shorter than normal allowing the second kick to hit the launched foe and work as a dash fencer as well as a launcher. The delay between the two kicks is extremely good, allowing the user to confuse and get surprise knock backs on unblocked foes.
    2 HIT COMBO
    130 - 150
    280 DAMAGE TOTAL
    LAUNCHER OR AVERAGE TO FAR KNOCK BACK/FENCER

    [Dash] Tripping Left-foot Kick (knocks for airborne)(works as a ground hit as well) > Powerful Left T-Kick (far knock back).

    That is it for now, thanks for reading if you got this far.
    Thoughts and opinions are appreciated! :D
     
    Last edited: Jan 28, 2017
  4. Smashballyboi2

    Smashballyboi2 New Member

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    Simple and clean combos, has a lot of potential. My only issue is the animations used for KKPKK is a little weird looking, I would recommend making it a KKPPKK, but other than that I support!
     
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  5. teeny

    teeny Well-Known Member

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    that scroll image is on crack wtf. i think you should use a custom stance for this

    kkk+g is unnecessary because you already have another kick-based launcher. if you want to have a kkk+g input though, you can have kkkkk not fence edge and make kkk+g a fence edger like rage
     
  6. SeeJest

    SeeJest Bushido

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    Thanks for the input, I actually really like the kkg+k but I see your point, also with the kkpkk being kkppkk. How does turning the kkg+k into a 2 hit kg+k launcher and removing the final hit from the kkppkk to make it a long launcher sound?
     
  7. SacredSwordJr

    SacredSwordJr Well-Known Member

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    I like how every scroll you made is related to jeet kune do
     
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  8. teeny

    teeny Well-Known Member

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    5-input launcher is kinda op. i prefer the double hit kkp
     
  9. SeeJest

    SeeJest Bushido

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    jeet variants just best
     
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  10. BJJsucksJJJgood

    BJJsucksJJJgood Active Member

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    I wanna see a one inch ***** punch move
     
  11. SeeJest

    SeeJest Bushido

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    Three variants of the Long kick/punch combo
    KKPKK, KKPPKK and KKPPK.
    Thoughts on which is better or match the scroll more is appreciated! Making it just a long combo instead of a launcher combo is starting to sound better to me as well.
     
  12. SeeJest

    SeeJest Bushido

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    When I make a scroll with a KG slide into her DM, sure.
     
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  13. SeeJest

    SeeJest Bushido

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    Also I'll work on the shop image soon, it looks weird cuz of the afro lel
     
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  14. TheDL6Incident

    TheDL6Incident Creator of Buki

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    Description kinda lame. I'll be back.
     
  15. SeeJest

    SeeJest Bushido

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    Changed scroll image, will think about changing the description.
     
  16. SacredSwordJr

    SacredSwordJr Well-Known Member

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    RC scroll?
     
  17. SeeJest

    SeeJest Bushido

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    Ye, low 1000s or high 900s
     
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  18. Tyesin

    Tyesin Active Member

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    Supported!
     
  19. Prizmo

    Prizmo Well-Known Member

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  20. ElSumo

    ElSumo Member

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    proud of ya work Ryan. Keep it up

    Sumo Certified!
     

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