|Scroll Suggestion| Aegis Arc

Discussion in 'Scroll' started by Tyesin, Jan 31, 2017.

?

Do You Want This Scroll In Game?

  1. Yes, I do!

  2. No, I don't..

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  1. Tyesin

    Tyesin Active Member

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    [​IMG]

    Updated Log
    April 8, 2017
    -Added Spreadsheet

    Creator's Words:
    Urien's an awesome character from the street fighter series. Urien tends to be played defensively and keep his opponent at bay, but at the same time attack his opponents with some really aggressive attacks! That's exactly the direction I took when I decided that I was going to develop his fight style. So with that being said, let's get right into it!

    Spreadsheet
    [​IMG]

    Note
    Here's the light effect that i'll be referring to in the combos.
    [​IMG]
    *Note*
    (The light effect will be an extension of the user giving each input that the light effect is on a slightly bigger hit box then what it would originally be)

    [​IMG]

    Description:
    Uro, one of the Guardian's most loyal protector. Was chosen to take part in an experiment which could potentially counter act the Dark Forces. Born anew from light, this martial art knows no darkness as it protects the Guardians from the Dark Forces with its aggressive punches and kicks. The user is granted with the power of the light at their disposal. Let there be light!


    Move List
    [​IMG]

    Stance
    [​IMG]

    Block
    [​IMG]

    Grab(Omni)
    [​IMG]
    Damage:300
    -Opponent stays in place
    -Cannot saver recover


    The user lifts the opponent up and then slams them on their back
     
    Last edited: Apr 8, 2017
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  2. Tyesin

    Tyesin Active Member

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    [​IMG][​IMG][​IMG]
    [​IMG]
    Damage:80,110,130(320)

    1st input: Left jab to the face. Fast paced, fast recovery, high hit stun,no delay

    2nd input: Right straight to the face. Average speed, average recovery

    3rd input: Lariat charge at opponent. Light affect is utilized, light affect is also a hitbox

    AA's punch combo, the 3rd input covers a long range(Similar to Asura's PPP)allowing you to utilize this combo both offensively and defensively. The 3rd input also utilizes the light effect during the animation.

    [​IMG][​IMG][​IMG][​IMG]
    [​IMG]
    Damage:80,110,130,145(465)
    1st input: Left jab to the face. Fast paced, fast recovery, high hit stun,no delay

    2nd input: Right straight to the face. Average speed, average recovery

    3rd input: Right straight kick to the mid section. Light affect is utilized. Light affect is also a hitbox

    4th input: Lundge kick to the gut. Light affect is utilized. Light affect is also a hit box









     
    Last edited: Mar 19, 2017
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  3. Tyesin

    Tyesin Active Member

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    [​IMG][​IMG][​IMG][​IMG][​IMG]
    [​IMG]
    Damage:90,110,115,120,125(560)
    -Speed: Average
    -Hit Stun: Average
    -Block Stun: Below average
    -Recovery time: Average
    -Safe(including on block): Average
    -Range: Average
    -Angling: Average
    -Delay: Above average
    -Knock Back: Average(Downwards direction)

    -Fence edger

    The 4th and 5th input utilizes the light effect. The 5th input knocks the opponent straight down.(Similar to Azteca's KKKK)


    [​IMG][​IMG][​IMG][​IMG][​IMG]
    [​IMG]
    Damage:90,110,115,120,125(560)
    -Speed: Average
    -Hit Stun: Average
    -Block Stun: Below average
    -Recovery time: Below average
    -Safe(including on block): Average
    -Range: Average
    -Angling: Average
    -Delay: Above average

    -Knock Back: Below average(Stays in place/cannot saver recover)

    The 2nd and 5th input utilizes the light effect(The 5th inputs hand is covered with light)



    [​IMG][​IMG][​IMG]
    [​IMG]
    Damage:90,120,140(350)
    -Speed: Average
    -Hit Stun: Average
    -Block Stun: Below average
    -Recovery time: Below average
    -Safe(including on block): Average
    -Range: Average
    -Angling: Average
    -Delay: Above average

    -Knock Back: Below average
    -Juggle Popper

    The 2nd input utilizes the light effect. The 2nd input is also a BU juggle popper while the 3rd input is a stun launcher.
     
    Last edited: Mar 19, 2017
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  4. Tyesin

    Tyesin Active Member

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    [​IMG]
    [​IMG]
    Damage:115
    -Speed: Average
    -Hit Stun: Average
    -Block Stun: Above average
    -Recovery time: Below average
    -Safe(including on block): Average
    -Range: Average
    -Angling: Average
    -Delay: --
    -Ground Hit


    The knees during the animation is covered with the light effect.

    [​IMG][​IMG]
    [​IMG]
    Damage:120,150(270)
    -Stun Launcher

    During the 2nd input the user strikes the opponent with a burst of light energy(Similar to Pencak Silat's Charged KP)


    Pros
    -Great Delay
    -Moderate Damage Output
    -Utilizes The Light Effect
    -3 Juggle Possibilities
    -Can Be Played Both Offensively And Defensively
    -Omni Grab

    Neutral
    -Omni Grab Has No Distance
    -Average Recovery On Most Combos
    -Mid Paced


    Cons
    -Long Combo For The Fence Edger


    Creator
    VisionEyes

    Credit
    @SeeJest
    @KanekiKen12

     
    Last edited: Feb 1, 2017
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  5. BJJsucksJJJgood

    BJJsucksJJJgood Active Member

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    wow me too man
     
  6. KanekiKen12

    KanekiKen12 Member

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    Yay xD i like it soo far I wanna see it when ya finish the animations xD
     
  7. SacredSwordJr

    SacredSwordJr Well-Known Member

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    smh 600 dam.
     
  8. KanekiKen12

    KanekiKen12 Member

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    Lol that would be op asf tho lmao
     
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  9. SacredSwordJr

    SacredSwordJr Well-Known Member

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    Duh.!
     
  10. KanekiKen12

    KanekiKen12 Member

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    We gunna knock there lights out with this scroll if it was to get implemented
     
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  11. BJJsucksJJJgood

    BJJsucksJJJgood Active Member

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    They don't care about damage values, they modify it to their own needs and expectations (nimonix)
     
  12. KanekiKen12

    KanekiKen12 Member

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    Ahh oh ok
     
  13. teeny

    teeny Well-Known Member

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    also this suggestion isn't even going to be looked at for the next 2 years
     
  14. MonsieurMonk

    MonsieurMonk Well-Known Member

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    Looks good, support!
     
  15. SeeJest

    SeeJest Bushido

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    Looks good! Is the KG suppose to be a low fencer or ground hit, or both? Support thou!
     
  16. KanekiKen12

    KanekiKen12 Member

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    Im waiting on Bushido release I want it badly
     
  17. SeeJest

    SeeJest Bushido

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    Every Tuesday I hope, and every time I'm disappointed, but one day soon! Dx
     
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  18. KanekiKen12

    KanekiKen12 Member

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    XD when it releases I'll buy it and if I don't have money when it comes out I'll trade for it xP
     
  19. SteevoTheGod

    SteevoTheGod New Member

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    I Support
     
  20. FlippaDaSkipa

    FlippaDaSkipa New Member

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    I Supppoooorrrtt "FLIPA"
     

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