*If You Support Please Vote Yes And Comment* For every 50 votes i'll give away 1 Tsuyoi-Ken Karate scroll!(If it so happens to get boxed i'll gift the box set that it's in)* Supports! 10 [x] 20 [x] 30 [x] 40 [x] 50 [x] 60 [] 70 [] 80 [] 90 [] 100[] Creator's Words: Makoto is one of the main rivals to Ibuki so I figured since I created Ninpo which is based on Ibuki why not create a scroll to rival it? And with that; it leads us to this. Tsuyoi-Ken Karate! Tsuyoi-Ken(Meaning Strong-Fist) Is a variation of Karate that focuses on heavy blows and precise technique to finish your opponent. Unlike the other Karate variants Tsuyoi-Ken lacks the delay that the other Karate scrolls posses but makes up for it with raw speed and power to overwhelm your foe. Description: A young martial artist wanders the world going up against different styles to test their mettle with Tsuyoi-Ken Karate. This is a unique form of karate is a branch-off school of Shotokan, so it is not known to anyone except its founder...and you. Will you put Tsuyoi-Ken karate in the forefront of martial arts?! Move List Stance Guard -Default Grab(Triple Threat) Dmg:250 -CANNOT saver recover -Opponent and user stays in place The user knees the opponent and punches them to the ground Block -Default
Overhead Chop Dmg:80,95,110(285) -Average knock-back -The user doesn't move -2nd input can be blocked from the back Tsuyoi's Punch combo.The combo is mid-fast paced. The 2nd input chops the opponent in the head dealing above average hit stun. The 3rd input has below average delay. The 1st input has a fast reset back to the stance position. Tanden Sweep Dmg:80,95,110,115(400) -No knock-back -Trips the opponent. The 3rd input has an above average hitbox covering most of the front. There's below average delay when transitioning from the 3rd to the 4th input, even if that's the case the 4th input has a higher hit/block stun ratio and average recovery. Tosanami Dmg:95,100,110,125(430) -4th input kicks the opponent to the left Tsuyoi's kick combo. The combo is mid-fast paced with average angle capabilities. The 2nd input has above average hit stun while the 4th input has below average delay with average recovery. Fukiage Dmg:95,100,130(335) -Juggle popper Tsuyoi's juggle popper! The 3rd input has a slightly bigger hitbox and has average recovery. The 3rd input sends the opponent as high as Asura's juggle popper does.
Hayate Dmg:95,115(200) -Anti drift -Average knock-back If charged... Dmg:95,130(225) -Anti Drift -Average knock-back -Unblockable Hayate works similar to El Luchador's KP with the same angle capabilities except it travels a shorter distance meta gating potential drifters to have their way. Hayate also has average recovery. Heavy Strike Dmg:120 -Ground hit -Far knock-back Tsuyoi's ground hit works exactly like Roid Arts ground hit in every. From recovery, hit/stun box, distance. Seichusen Godanzuki Dmg:115,300(415) -Counter -Small knock-back -Invincibility frames for both the user and opponent The counter works just like Lightning's counter except for the knock-back being a bit farther. Pros -Fast Paced -High Damage Output -Anti Drift -Cannot Saver Recover From Grab -Unique Grab And Counter -1st Scroll To Have An Input Which Knocks Opponents To The Left Or Right Neutral -1 Juggle Popper Cons -Poor Recovery On Most Combo Inputs -No Back Grab -Poor Delay -No 5Hit Combo Creator VisionEyes Credit @SeeJest @Tetsuryu @SteevoTheGod @LostCause
I like the upper cut and the 2 hit seem to be one of the 1st to get range also the both left and right grab on it makes it unique I would def put this in if I could also what makes it better is that its has no back grab or 5 but its fast and anti drift so its not overpowered its a good even scroll and I must say its something im sure me and my friends would def buy cause it looks fun