Rumble Fighter in a nutshell

Discussion in 'General Discussion' started by TheFuzionBranz, May 1, 2019.

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Is this theead accurate?

  1. Yes

    88.9%
  2. No

    11.1%
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  1. TheFuzionBranz

    TheFuzionBranz Wiki Creator & Manager, Scroll Masters Finalist

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    A thread for both parties, the community and the face of the game itself. Either you offer a game for a price and people know what they are buying, or you host a game and offer service/items for people to spend on. Games can live, League of legends and Maple Story have proven that. Trust me, Maplestory and League can be much repetitive too. You can also look at paying games such as Street fighters series that offer you a whole products and Dlcs, a name that still lives on.

    Rumble Fighter has previously had and still carries a certain aspect of not interacting with its community. The community however has always cried demands, lettings cries go through from anybody and not actually trying to get properly voiced. A random could say something, randoms could agree and then the one thing Nimonix does maybe due to emails or understanding that specific thread results in a very horrible change in the game. Players also throw loads of cash at every gacha possible, then complain that some boxes have too much trash, that there is too many boxes, etc, yet you invested in a idea. The same goes with Rare clothing. The community in reality gives a value to an item not the host. Im all for victory trophy prizes that have no value, until you throw money on it and it succeeds. In reality marketting is very real in games with “rare items”. Its just like how the value of the market can change. A invention or buisness failure can change the value of stocks and prices of stuff in real life. Your rare goods are just pixels.


    The community:
    -Your money controls the game to a certain extent. Bankruptcy is very possible for Rumble Fighter. Updates will revolve for income. It might not be instant but it definitively shifted the game into what it is today.

    -Everyone has suggestions for implementations as well as modifications for the game. Now everytime it is done a thread gets made and several people vote. Its literatly somewhat of a lottery to have the right people notice it and get selected while for example, tons of suggestions are good enough to provide a whole year of biweekly updates. People need to stand up and put weight on the right suggestions, even if it means that you are putting others over your own. Specially making it more accessible and easier to find.

    -Being mad and sending a help desk or email as an angry player wont help anyone. Movements or atleast well created messages voiced out as a group will be a better form of protest.

    -Voicing the right people is very important. Many people try and rate items or functions. Say something is OP, useless or etc. RF hasnt buffed many items and there is a lack of balance in many places. A very popular example of the past is faux break. If you did not have panic while an opponent was ready go give up his nanmu+panic, you could he in danger of a one time counter mechanic while being hit. It was an ultimate trade, risky and potentially worth. Is it really OP? No. People dont give enough importance to Panic and how it affects combat.


    Rumble Fighter Staff:
    -Its understandable that gacha and spenders bring money. It is a good idea and should be allowed. People however want to use these items and enjoy them. Making them OP will make them unwanted in rooms. Making constant gacha will result in people who don’t have access to it to quit. Legit every gacha game has free daily currency + free current from events which you can collect. There is also sometimes guaranteed steps such as after doing 5 packages, you are guaranteed to get a set item perm or a unit perm. In RF it is not the case. The price of Gacha is incredibly high for items not tolerated in events or competition. They also sometimes bring an unfair advantage in a PvP game. Items in the shop with gacha update would be strongly advised because many people would atleast spend on that. It is also something that people have been complaining about. League has 140+ champions. We dont have that many scrolls and we get biweekly updates. They constantly fine tune all of them. We often get a rerelease of a finetuned/upgraded version such as jeet and dragon and now re.

    -Competition brings action. People play to be competitive. Make a bogus system with ranks/tiers and a point system. Make it a channel, make it several modes, etc. 1v1 ladder, team ladder, FFA ladder. There would be people queueing up 24-7z

    -Tournaments do not allow rare items. Player made competition does not allow rare items. All we get is rare items. The only thing alive in RF is the random glacier and moon rooms of people playing for fun a few minutes and then logging off. 1v1ers log in, none are on? They dc. Guild war players quit the game.... video makers dont care because nobody will appreciate the work. Ever since Rumble Fighter has focused its updates to receive a certain income from a certain group, it started declining.

    -There is a wall inbetween the staff and community. Mistakes like offering blazing pheonix as a spender tier is massive. People who do spenders, would have bought it if they really wanted it. People who dont do spenders, would just buy the item. And nothing else. Could a GM validate low jump being OP? That a mechanic is OP? That framing is broken right now? That panic breaking is too easy to do? No. They arent in touch with the game. A GM or Dev should know the game as well as top or veteran players. Trainings exist in all careers and trust me you can learn enough in half a weeks pay without focusing on skill as something needed.

    -Se maogong isnt a gift to the community. In the end its a scroll people will complain about because its rare. Its not in the shop, not as accessible. Simple things such as putting it for $ in shop and free from boss mode farming would make it intresting cause players would actually learn and use the scroll.
     
    Last edited: May 1, 2019
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  2. LoliBot14

    LoliBot14 Active Member

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    you right
     
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  3. Jazztech

    Jazztech Well-Known Member

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    That's a large nutshell
     
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  4. Tengu

    Tengu Creator of Savate

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    Faux breaking is OP and Im glad its gone

    Also we have way over 100+ scrolls

    Also also I kinda suggested in OGP for there to be BMs with scroll drops so I kinda like SE scrolls being BM drops
     
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  5. TheFuzionBranz

    TheFuzionBranz Wiki Creator & Manager, Scroll Masters Finalist

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    [QUOTE="Tengu, post: 457106, member: 11381"]Faux breaking is OP and Im glad its gone
    Just having panic is still stronger than faux break or panic break. People give it up too easy, Save it to the very end for no reason or just randomly give it up. Its one of the most important tools.


    Also we have way over 100+ scrolls
    Most scrolls are Rares locked behind Gacha, BF LE editions, Summer Versions, SE and RE versions, etc.

    Also also I kinda suggested in OGP for there to be BMs with scroll drops so I kinda like SE scrolls being BM
    drops

    Its not a bad idea but its not optimal. Scrolls should be put in shop too. Its just another method of making implementing rare items. All these scrolls will never see the day of actually being mained and taken seriously. Wont be allowed in tournaments or competitive play. [/QUOTE]
     
  6. Hercule

    Hercule Well-Known Member

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    Our problems with the game are stuff NimoniX not our hosts can fix -> We live with said problems -> We suggest to our hosts solutions -> They send to NimoniX -> *seen at May 1st* -> Nothing happens -> Users hate our hosts. The cycle continues.

    Tbh, NimoniX has never been responsive. And RedFox can’t help you persay with alot of the real problems the game has.

    I feel you, but what more has to happen to show y’all the game is NOT changing course. All the real problems only NimoniX can fix and why would a company let their game die when the users were all saying clear cut problems with the game since ‘08. They don’t care bro, it’s really as simple as it seems. And it seems our hosts are always the figureheads when its time to blame someone.
     
  7. KingxD

    KingxD Well-Known Member

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    This is actually true, a lot of the core problems with the game are things Nimonix needs to fix. I really wish Nimonix would come out and say what they need from the community to progress the game. Do they need more money to hire more staff or whatever they need because it just looks plain and obvious that they aren't developing the game. At this point their just throwing recolored stuff and scrolls with recycles animation or crazy hard BMs that an average player cant actually beat.
     
  8. Tengu

    Tengu Creator of Savate

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    Faux Breaking destroys the whole balance of yourturn-myturn in fighting games because once per game the opponent can not only stop your turn but make it their turn robbing them of the reward of playing better. No.

    I challenge you to count shop scrolls vs rare scrolls. Youll probably be surprised.
     
  9. TheFuzionBranz

    TheFuzionBranz Wiki Creator & Manager, Scroll Masters Finalist

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    PvP in most game doesn't revolve around "Your turn my turn". Its about applying and denieing pressure. RF, just like any other PvP can be "your turn only" if you can out-pressure your opponent. This is not a card game, mobile game, total turn count, board game, etc. Panic is made to cancel out of your opponents combo and Nanmu to have access to a tool which can be used for movement, covering distance and higher damage combos.

    Most high skill based PvP games once again, Street Fighter has V triggers for example that can be exactly like a faux break, rechargable and can be done multiple times per round. Games like SoulCaliber have many combos that are blockable mid combo and you need to play with mid-low guard, counter features and walking away from them. The fact that a function such as Faux has once been patched is simply helping people who aren't good at PvP. You need to be aware of the importance of every recharable function, limited function and possible play. In RF you waste a panic, You are giving away a massive tool and you should possibly punished by a Faux for giving up such an important thing. We are rewarding not only the player who could possibly be playing safe by strategically keeping his tools, But for also being patient.

    From High Skill Vs High Skill to Low Skill vs Low Skill, to anywhere in between; rounds can look close or can look like a one sided fight sometimes. You have to remember you both have 100% HP and have reads on your opponents. If you need to give up HP to get a more rewarding punish on an opponent, You are baiting and winning using your head. If you want to dominate that is another tactic which can possibly work too. Nothing related to turns. PvP fighting games are simular to binary. 0 or 1. Either your attack or defense is successful or its not. You aren't guaranteed to be able to do either again. You aren't guaranteed anything.

    The reason why everyone in gaming isn't Challenger on League, In Evo tournaments, In e Sports, Is that gaming just like sports has a high skill no matter what. In a pure skill based way, There was divions. Just like how hockey will have divisions for kids, adults, school teams, country teams and professional league teams. There are so many levels to it, Just like how there are in many games with many steps to ranking. You can have a chain of literatly 100 people being better then the next inbetween rank top 10 to top 10000 and each one could make the previous look like garbage with perfections, Yet none of them will come close to beating anyone in the top 10 cause skill is extremely variated and hard to precisely judge.

    As for scrolls, Most new content is rare. Many scrolls that as is, Are outdated and arent recommended for play because you don't have the same advantage as most. The ones that are updated are in the form of rare items. If you want to be a smart player and chose something decent thats not rare, You have the choice of like maybe 30 scrolls with some being only good for 1v1 and some being only good for edging. We do not have access to much new content and we will not go back to older, outdated content that could have revised balancing.
     
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  10. InoPluto

    InoPluto New Member

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    Plz make rf great again!
     
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  11. Yeezus

    Yeezus Well-Known Member

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    MRFGA!!!!!!!!!!
     
  12. Tengu

    Tengu Creator of Savate

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    @TheFuzionBranz I literally got the your turn my turn analysis from various EVO players including by not limited to Sonic Fox the MK/Injustice/DBF world champ and Hungry Box who is one of the smash gods
     
  13. TheFuzionBranz

    TheFuzionBranz Wiki Creator & Manager, Scroll Masters Finalist

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    Some games do have features that can reset pressure or turn it into a forced rock paper scissors. Games aren't based on literatly 1 thing.

    Turn VS Turn is a very situational moment that tools/mechanics create in many games.
    Rock Paper Scissors too. In RF is someone counters you, you can combo before they grab, but they can grab before you block. You can 1 time panic if you're sloppy too I guess. Turning around might avoid the combo but will get magnet grabbed.

    The your turn my turn thing if often initiated by stuff such as, Options when recoverying/knockdown, How the block system works, if you lose HP while blocking, if your guard has a break point, cooldown, etc. Then your options of piercing the guard, air, high or low combos, grabs, etc.

    Now MANY if not most PvP games have both Pressure Resets and Rock Paper Scissors situations.
    All games have a your turn my turn POTENTIAL considering you block a combo, then you can punish it if it has unsafe frames.....Trading back and forth until a combo connects, etc. But then again if you land all your combos and punish all unsafe ones, It could be a one sided fight with a perfection. Even if you have a good spam and use safe combos and clash too with equal frames, that would null a turn vs turn moment.

    Now many games, To have a unique feel to them have special options. Some are time charging combo enhancers, Some are meter accumulating combo enhangers. Some are one around limited, etc. Having all of the above and specially this is what makes a game unique and adds to the total skill potential of having to deal with everything. It makes people pressured just from the function existing and making non-safe plays more punishable. Some games having a enhanced combo you can maybe pull off 4-6 times in a round, exactly like faux that can start a juggle or do 2x base damage, WHILE BEING HIT is very dangerous.

    The option to give up your panic and nanmu (to faux) to someone who gave up his stuff is well earned IMO. Specially since we do not have guard health, options to hit high low or air to pierce guard,etc
     
  14. HumoLoco

    HumoLoco Clean Up Crew

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    You think redfox would actually listen this shit?
     
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