Terminator

Discussion in 'Scroll' started by TheFuzionBranz, Mar 21, 2020.

?

Support

  1. Yes

    5 vote(s)
    100.0%
  2. No

    0 vote(s)
    0.0%
  3. Yes but all class

    0 vote(s)
    0.0%
  1. TheFuzionBranz

    TheFuzionBranz Wiki Creator & Manager, Scroll Masters Finalist

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    Android Scroll: Terminator
    Rare Boxed or Shop 1050 RC (Either one)



    Xz Input Function


    Combos:
    PPPP (5 hit, fast and huge AoE hitbox at end, decent angles inbetween but pretty linear, covers a decent distance foward too)

    PPKKKK (7hit, insane angles on every hit in this combo.)

    *Please note that this scroll is simular to PARKOUR and BLOOD DRAGON, the second inputs cannot be blocked if the first punch connects*

    KKKKK (5 hits, insane angles on every hit)

    K(K+G)KK (4hits, exactly like Droid Arts, can be done in the air and will not be cancled by fall animation.)

    KPP (3 hits, launcher with insane recovery. Safe on block, can bu juggle. 3rd input does not move you foward and summons an animation to make it very safe. Second hit is 180 degree hitbox range)

    Cz (AoE Animation and Ground hit) Straight foward ground hit with a large hitbox and large stun. Simular to Vale Tudo Cz / Agent CzP in terms of recovery and stun

    Xz (Self Buff) Causes electricity to go in every part of the users body. Can be interupted if clashed. Has a pretty big cooldown. Has to be useful or dangerous. Causes a big stun, small stun or decent damage.

    Video for Xz once again


    Counter: I am undecided for this, However I like the "Giant King" exocore counter

    Grab: Default Android Grab

    This scroll lacks a "2 hit quick edge input", but has angle potential on every combo as well as ALOT of mixup with very good recovery OR stun on each hit. Long combos will improve the potential to keep tagging players in combos giving you the chance to edge with angles or apply damage. The recovery and stun should be high to make it PRETTY SAFE to spam but counterable on certain breakpoints. These breakpoints should have a good delay potential to make





    Animations used:
    PPPP (Shield cannon)
    PPKKKK (Shield cannon PP + knights blade PPPP)
    KKKKK Droid Arts K/Vicious Exocore PPPP)
    KKPP (Droid Arts KKPP)
    KPP (Droid Arts K/Cancer PK)
    Cz (Vicious Exocore Cz)
     
    Last edited: Mar 23, 2020
  2. ProfessorZtar

    ProfessorZtar Community Advisor (Rumble Fighter)

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    It's a nice scroll overall.
    Shield Cannon's punch combo looks amazing with the pink dizzy arms.

    Perhaps, instead of the 6 input move, it should just be PPPK, where the K is the 3-hit move from Shield Cannon. On top of that, instead of the Cancer PK launcher, why not the Vicious KK launcher? It would help keep the scroll from being so much of a hodgepodge of different, unrelated exocores.

    If you really want this boxed, give it a >>G that's the Yaki Cannon ram.

    As for grabs and counters, how about the Dowul Grab and the Crasher Counter?

    (Oh, and you may want to fix the move list at the bottom, since the Droid Arts KKPP is K[K+G]KK on this scroll.)
     
  3. TheFuzionBranz

    TheFuzionBranz Wiki Creator & Manager, Scroll Masters Finalist

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    I kind of want this scroll to have a weak point that doesn't make it suffer. No 2 hit inputs, no fast edging methods outside of trying to angle a launcher with single hits added. I want the combos to be long and challenging for both sides when the scroll is used. Alot of mix up will promote this. Also the fact that once you get going, if you manage to land it will be very rewarding.

    The concept that it has to be a scroll that has downsides but if it lands at anypoint its rewarding depending on the situation. The grabs tend to always be the same for androids, and the counter for Devils Giant is actuallly very cool

    As for the animations, I hope they will edit the FX but keep the animations close to intact or slightly modified. However vicious kick combos looked really bad no axe
     
    Last edited: Mar 23, 2020

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