_________________________________________________________________________________ Description: A skilled gymnast who achieved his dream of winning the Olympics grew dull and decided to return to his hometown and was met by an evil invading the townspeople. He used his skills to defeat the evil force and became the hero of his town. His knowledge was passed down through a scroll called Acrobatics. By Zenshin _________________________________________________________________________________ CREDITS!!!! @imCIoud - Combo sequence help @RabbitOhJazz - Inspiration _____________________________________ And all my supporters _________________________________________________________________________________ Scroll Preview PRICE: 63000 Carats and/or 1050 RC _________________________________________________________________________________ Stance Block Combos _________________________________________________________________________________ Punch Combo/Fence Edger {5-hit} 80, 45+50, 110, 140 | 425 A 5-hit punch combo where the second punch hits twice, similar to White Tiger, the third punch uppercuts the opponent in the air and the fourth punch hits them forward, giving a bit more time for the opponent to hit the ground than usual (minus the flashy red in the shown gif) - Little/Average Knockback - Average angling, then difficult angling after 2rd input - All inputs can be delayed _________________________________________________________________________________ Kick Combo/Standard Launcher {4-hit} 95, 95, 115, 150 | 455 Two front flips, a knee-in, ending with an upwards kick - Average Knockback - Average/Easy angling for each input - Cannot be delayed after 3rd input _________________________________________________________________________________ Kick Mix-Up {7-hit} 95, 95, 115, 40+45+50, 60 | 485 Two front flips, a knee-in, with a charged upwards kick dealing 3 hits, ending with a superman punch (P only works if all 3 hits of the charged K are counted on the same opponent) - Far knockback - Average/Easy angling until last input , then angling is difficult/average - only works if all of 's hits are counted on the same opponent - can be semi-charged, only dealing 2 hits, but cannot be used - Cannot be delayed after 4th input _________________________________________________________________________________ Punch Mix-Up/Sweep Launcher {6-hit} 80, 45+50, 60, 80, 100 | 430 The scroll's combo launcher, resulting in the opponent spinning mid-air. The launcher is only PPK, the extra K is for an airwound knockdown (minus the wind effect) - Little/Average Knockback (full combo) - Launcher is only - Last must be done quick enough in order to succeed (preferable while the user is facing the opposite direction during the sweep) - Cannot be delayed after 3rd input _________________________________________________________________________________ Quick Combo {2-hit} 95, 215 | 310 One front flip, following up with a smack so powerful that the opponent spins on the way down - Far knockback - Easy Angling - Cannot be delayed _________________________________________________________________________________ Pushback Combo {3-hit} 95, 95, 55 | 245 Two front flips, following up with a smack for pushback, similar to Sumo's pushback. - Little Pushback (Or same pushback as Sumo) - Average/Easy Angling - All inputs can be delayed _________________________________________________________________________________ Ground Hit {1-2 hit} 200 (standing) | 120 (grounded) The scroll's ground hit. Rolls forwards for one hit than backwards. Does not hit the same opponent twice. Backwards roll can be used for either backing away or hitting an opponent behind you - Average Knockback (If standing while hit) - Average Angling - Cannot be delayed _________________________________________________________________________________ Two-Hit Launcher {2-hit} 65, 150 | 215 A 2-hit launcher that starts with the user sliding down, then kicking the opponent up their chin for a stun. The phase animation is for being able to separate the normal slide from the >> G. If opponent is facing back, it it portrayed as a regular 2-hit without a knockback or anything - Launcher only works is opponent is facing towards you _________________________________________________________________________________ Front Grab 270 The user runs up the opponent like stairs then proceeds to kick the user from the head - Average/Far Knockback _________________________________________________________________________________ Back Grab 260 The same as Hawkhunter's grab, but the user kicks up the opponent from the back - Average Knockback _________________________________________________________________________________ Counter 280 Similar to Red Storm's counter, except the opponent jumps and throws the opponent forwards - Average Knockback _________________________________________________________________________________ IGN: Zenshin _________________________________________________________________________________ UPDATES 11/08/2020: Created Scroll 11/09/2020: Added a P to the once KKK(K) (Now KKK(K)P), Changed the stance to no animation for now, 6 supports in a day 11/10/2020: Replaced all combos (PPPP, KKKK, etc.) with pictures ( , , etc.) 11/11/2020: Added edge, delay, damage, and knockback information for each combo 11/12/2020: Changed the front grab, added a back grab, animated stance is back, changed the speed of some animations, changed PPKK to PP G+K K, everything's looking good! 11/16/2020: Made PPPP a fence edger, I think it only makes sense due to its inputs. Thoughts? 11/24/2020: Changed the last input of PP K+G K from Redemption's last input of it's KP to Tempest's last input of it's KKKKK 11/28/2020: Decided to make the KKKK a launcher. The scroll currently has three launchers! Also added a rough draft of Acrobatics' scroll preview 12/14/2020: Acrobatics is now finalized!!! Might make a few changes here and there with descriptions, a owner opinion and such but this is the basis of Acrobatics!
Glad you like it man! Thanks for the support , The KKK(K)P combo is actually supposed to be the scroll's base attraction so yay!
Acrobatics is finished!! Come take a look! Bring your opinions! They always help me improve since I'm just now getting into the game and scroll suggestions lol, More scrolls to come soon!
Hi Acrobatics! Been a while lol. Just saw the last input of the KKKK animation in game. Life's good bro