[Sacred Scroll] Systema

Discussion in 'Scroll' started by Gonsegon, Mar 19, 2016.

?

Would like to see this scroll ingame?

  1. Yes

    21 vote(s)
    77.8%
  2. No

    4 vote(s)
    14.8%
  3. Not sure yet

    2 vote(s)
    7.4%
  1. Gonsegon

    Gonsegon Active Member

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    Description: Although usually used in conjunction with knives and weapons systema is also known for it's hand to hand combat applications.In Systema, the body has to be free of tensions, filled with endurance, flexibility, effortless movement and explosive potential; the spirit or psychological state has to be calm, free of anger, irritation, fear, self pity, delusion and pride.
    Controlling the opponents body by counter attacking and applying holds to pressure points to either incapacitate or hinder a opponents movements.

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    Price: 950 CC

    Scroll Shop Image:[​IMG]
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    Stance: [​IMG]
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    Front Grab: [​IMG]
    Type: Forward Knockback.
    Damage: [240]
    [​IMG]

    A muay thai type grab that has forward,but small knockback equal to Telos's front grab.The victim flops over at the end like Stalker's front grab.
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    Back Grab: [​IMG]
    Type: Backwards Knockback.
    Damage: [240]
    [​IMG]

    A two step back grab.Step 1 you execute a german suplex that can very dangerous if done close to edges so watch out,into a a back throw that goe's the distance of Sambo's Back Grab.

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    Counter: [​IMG]

    Developers can choose which one they want to implement.
    Got this idea of letting the devs choose the counter from the Kingpin suggestion thread on ogp Credits to the creator of Kingpin Astrobird(Not sure what his gamescampus forum name/in game name is.)

    Counter 1
    Damage:
    [240]
    [​IMG]
    1st Grab up of the scrolls that starts the working of the body levers of a opponent.This grab works the arm of the opponent them punts them away a short distance with them landing sideways with their head facing towards the screen.

    Counter 2:
    Damage:
    [260]
    [​IMG]

    A roll into a headlock guillotine chokehold.This grab ends with the opponent facing you,but has quick recovery for the user after it is executed.The roll can be dangerous on ledges and can lead to suicides on maps like moon etc.
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  2. Gonsegon

    Gonsegon Active Member

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    Combo Layout:
    [​IMG][​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG][​IMG]
    [​IMG][​IMG]
    [​IMG]
    [​IMG]
     
  3. Gonsegon

    Gonsegon Active Member

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    Mix Combo: [​IMG][​IMG][​IMG][​IMG]
    Fence edger
    Damage:
    [80][135][100][150]= [465]
    [​IMG][​IMG][​IMG][​IMG]

    Bread and butter punch combo for Systema that gives excellent range and stun coupled with above average delay throughout most hits. The first punch is Sambos 1st punch. The PK boot jab has good range on its with the move up as well as stun and excellent recovery. The 3rd input's high axe kick is blisteringly fast and bounces the enemy off the floor (Kingpin's PPKKP) with an arcing hitbox but it's low block stun can potentially put you on the defensive if you spam it. Final input fences the enemy a moderate distance and is almost identical to Vale Tudo's K(G+K) but less jerky and shorter movement."

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    Mix Combo 2[​IMG][​IMG][​IMG]
    Grab Combo/Status Effect Combo
    Damage:
    [80][135][200]= [415]
    [​IMG][​IMG][​IMG]

    A alternative to the above combo this attack acts as a grab trip in keeping the opponent near you,but turning them headlong towards you to give you the advantage.The grab also rolls you away far enough to get out of danger,but close enough that your step up kick or punch can still connect.The grab also halves the damage of the opponents punches for 6 seconds and cannot be stacked with repeated use and only activates again if the timer has run out and the attack is used again.

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    Mix Combo 3: [​IMG][​IMG][​IMG]
    Stun Launcher
    Damage:
    [90][85][105]= [280]
    [​IMG][​IMG][​IMG]

    The stun launcher of the scroll to keep up with the theme of controlling the opponent.All hits of this combo delay well like Inner Fire's stun combo and angles well.1st Kick of this combo has a big step up like Rage's and has properties akin to Cold Blood's 1st kick.The 2nd hit moves up like Pakuakwon's 1st punch,but has more stun than it.The launcher hit moves back and forward like Meriken's 3rd kick.but has lower stun than it if blocked and is the same speed as the attack.
     
  4. Gonsegon

    Gonsegon Active Member

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    Mix Combo 4:[​IMG][​IMG][​IMG][​IMG]
    Grab Combo/Status Effect Combo
    Damage:
    [90][85][125][210]= [510]
    [​IMG][​IMG][​IMG][​IMG]

    Alternate to the KPP combo this combo acts with the same principle as the PKP combo in halving the opponents punch damage.The combo is the same for the 1st 2 hits and has the same delay for the 2nd to 3rd hits.The 3rd hit here acts like the stun launcher in moving back n forth like Meriken's 3rd kick,but has lower stun than it and higher speed.The grab hit has faster animation than shown and acts like PKP as a grab trip and has you roll away from the opponent to escape danger.

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    Kick Combo:[​IMG][​IMG]
    Knockback Combo
    Damage:
    [90][195]= [285]
    [​IMG][​IMG]

    The two hitter of the scroll.The 1st kick is still the same as before.The 2nd kick has properties akin to Koroshu's final kick,with knockback equaling it,but this kick moves forward a lot and can be used to evade attacks akin to Mao Gong's KKK final kick.

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    Special 1:[​IMG]
    Grab/Status Effect Grab
    Damage:
    [300]
    [​IMG]

    Another status effect grab like the PKP and KPP combo's yet this one halves your opponent's Kick Damage for 6 seconds.This grab is unblockable and has no knockback.Unlike in the animation when you do this grab you roll ahead of your opponent so that their head is facing towards you.

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    Special 2:[​IMG]
    Ground Hit/Grab Hit
    Damage:
    [190] and [140] on ground.
    [​IMG]

    Another status effect grab like the Run-g,KPP,and PKP.This halves kick damage just like the run-g and is blockable.The sweep is akin to Hitman's k-g although faster.If the opponent is facing away from you(I.E Back is turn to you or if on the ground their head is pointed at you,)this grab turns them towards you.
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    Status Icons for half damage
    Punch half damage: [​IMG]
    Kick half damage: [​IMG]
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    Signatures:
    [​IMG]
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    Credits:
    Reviews: Masaki Hayashi,wBishop,Neoswifttiger

    Art:ToastGuy,SajinShasaya(Scroll shop image)

    Animations:SajinShasaya(shorten gifs)


    Log:
    7/21/2014 Red Star Sambo is made.

    7/22/2014 Change the pkpkp,pkpp,k-g p/k, combos into pkpp,pkpk-g,run-gpp.Added Combat Sambo's K-G and Judo's Back grab aswell as back grab animations to the combo grabs.Also change the hits for pkp and kp.Changed name from Red Star Sambo to Systema.

    7/23/2014 Changed PKPP to PKKP,swapped kp and p punches.Changed run-gpp to run-gp,added a kk-g.Art added.

    7/25/2014 Added new stance,changed front grab.

    7/27/2014 Added scroll shop image

    2/19/2015 PKK-G changed to PKP,KK-G changed to KK.Counter changed.KPK kick changed,Front Grab and back grab of kpkk changed.KK kick changed,Run-G shorten.

    2-23-2015 Changed Back Grab from judo's to pro wrestlings.Changed run-g to judo's run-g roll.Changed k-g from combat sambo's k-g to red scorpions.Changed descriptions for all combos and specials.

    2-24-2015 Changed damage values on all combos,changed k-g and run-g.

    3-1-2015 1st Kick,Grab,Back Grab,and 2nd counter op
     
    RumbleNomad and ZxZTheLoves like this.
  5. ZxZTheLoves

    ZxZTheLoves Well-Known Member

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  6. RumbleNomad

    RumbleNomad Well-Known Member

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    I approve of this whole heartedly. -Soft-spot for Dragnov-
     
  7. BRUUUUUUH

    BRUUUUUUH Active Member

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    Could only understand first post.
    How you gonna have 2 counters?
    Aikido doesn't work, how they gonna make this work?
     
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  8. Yusuke

    Yusuke Best Dressed

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    Support.
     
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  9. Gonsegon

    Gonsegon Active Member

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    I'm letting the devs pick between either not have both in the scroll.
     
  10. Gonsegon

    Gonsegon Active Member

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  11. PointGawd

    PointGawd New Member

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    support
     
  12. Chaoz

    Chaoz Well-Known Member

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    Support , I love tekken based scrolls.
     
  13. Pasha

    Pasha Well-Known Member

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    Support
     
  14. Windstorm

    Windstorm Glacial Master

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    Take a look at the scroll Blue Dreams
    Was hard to decide but I liked that better.
     
  15. Gonsegon

    Gonsegon Active Member

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    Less focused in one area is probably why lol.Systema is damage and control while blue dreams I made to be all arounder and a mix of sambo and pro wrestling.
     
  16. ELIXA

    ELIXA Active Member

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    Dragunov was my second main in
    Tekken Tag Tournament 2, Support.
     
  17. Gonsegon

    Gonsegon Active Member

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    Thanks for supporting.
     
  18. Gonsegon

    Gonsegon Active Member

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  19. Gonsegon

    Gonsegon Active Member

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  20. Gonsegon

    Gonsegon Active Member

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