Nazareem "Framed for a crime committed by the elders of his village. A young man is taken away from their family and left for dead in the middle of the desert must survive the harsh terrain, with his desire for revenge against those that outcast him. He then teaches themselves how to endure the wildness of wild animals and bandits with their own type of self-defense, known as Nazareem. A merciless and devastating scroll, which movesets resemble a predator on the hunt, with the intention to kill the target, and move on to the next" [Stance:] [Notes:] This scroll is suppose to be smooth and simple, no cheap two hit launchers, no quick force edges and no, I REPEAT NO annoying cancerous >>G's. Please do NOT change the run Grab to this scroll. _______________________________ (HOLD)P + K: Sand Prison Left arm punch to the gut. The user then flips their legs unto the opponent neck and throws them backwards. 100 - 140 [240] NOTE 1: The knockback is as far as Extreme TKD Kick + Punch PPK: Arid Left Fist to the face. Right fist to the face. Kick to the chin. 100 - 120 - 40 [360] NOTE: MAKE SURE THAT HAND HOLDS THE GROUND.[/b] PPKK: Terror Left Fist to the face. Right chop to the face. Trip. Then a somersaulting kick downward. 100 - 120 - 40 [360] NOTE 1: Is a bounce launcher.[/b] K G+K: Dust Devil Kick to the mid section. Flip kick. 100 - 190 [290] NOTE 1: This is a launcher. NOTE 2: Is BU able. K G+K K: Sand Storm Knee to the mid section. Flip kick. Tackle, then a kick to the back midair. 100 - 100 - 170 [370] NOTE 1: This is a launcher THEN a tackle. NOTE 2: Combo acts and works like Infinite Barrage Ninjustu's K K G+K P P K combo. NOTE 3: Instead of a physical hit, it is a NEW mechanic that make THIS grab connect in the air. NOTE 4: For example, if the opponent jump into the grab part, it will continue. NOTE 5: Yes, you can use this combo in a juggle. KKKK+K: Darude Sandstorm Left kick to the mid section. Left kick to the head going downward. Right kick to the mid again. Left dive kick to the chest. A kick that sends the opponent in the opposite direction. 90 - 90 - 105 - 105 - 200 [590] NOTE: Please add last kick, it is sexy. NOTE 2: Last kick is optional, so for example, you can do the KKKK and the opponent will still fall. COUNTER: Phase The user pushes the opponent aside. NOTE: Opponent in venerable for a second. 0 GRAB: Twister The user grabs the opponents arm and head, cracks the neck back, then does a summer salt leaving the opponent spinning in the air. NOTE 1: The "Twister" Grab ISN'T similar to Stalker's back grab. NOTE 2: Hits to the side, like Cold Blood. 210 GROUND HIT: KG Sandslide User slide kicks the opponent, does NOT have as much range as Serpents >>G. NOTE 1: This is NOT a launcher, just like Berserkers kG NOTE 2: Just a fancy trip. 160 GROUND: 60 SPECIAL RAM: >>G Rekt User runs and throws the opponent behind them a fair distance, is BLOCKABLE. NOTE 1: Slide animation similar to Extreme TKD KP. NOTE 2: Please use the Double Axe Handle. ???
I have to say I like the simplicity,but they are trying to demand certain things out of recycle fighter that would take a few months to achieve. I class scrolls such as this as a high player appeal/low adaptability kind of thing. In other words original idea over getting it implemented soon. Support
I cant see how Sand prison or Sand storm work..... Would it be like Volador were you grab to perform the trick?
You lazy f*cker it's been 5 months and you STILL haven't finished this yet youre reposting it? Lmao it's already been recycled you waited FAR too long.
Mystic Arts used some of your attacks as well as mine and no you haven't its still Nazareem, not Dust Devil, and still even has a PPK whilst having a PPKK with different animations. Bro did you even read over this? Not being mean you know I'm just here to help.