Old scroll suggestion i had a while back still unfinished Scroll shop image - Scroll price- 56k or 1050 RC Scroll Description - Long Ago there was a master of Muy Thai. This master wondered along the world steadily developing their skill.Untill it was finally perfected masters new style was nick named Gale. due to its new take on Muy Thai. It was known for its quickness and Agility. Anyone can master Muy Thai But only a true master can handle Gale by IGN LeAristocrat Legend Damage Delay Counter Points Speed Recovery Hit Range/Knock back Angle Ability Knock BACK Stance Dash ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Counter counter success counter fail Damage: 150 Recovery: Mild recovery Hit Range: -undecided Angle Ability: angles to left and right easily Knock Back: as far as default counter ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Guard *Note Guard should be the same as MT,Scorpion and Sanshou ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Grab Default Grab ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Combos PPP PPK KKKKK K(K+G) KG KG + K > > G Nanmu ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PPP [80][95][115] 290 P1 A quick left handed jab. The punch is as fast as Muy Thai's first punch. Fast recovery. Angle ability to left and right P2 A quick right handed jab. The punch is a lil slower then the first punch. Moderate recovery. Angle ablity to the left P3 A quick uppercut. The punch is average speed.Moderate recovery. angle to the right only. *The third punch should be similar to Sanshou's 4th punch in terms of knockback. Damage 290 Delay decent delay for the 2nd and 3rd punch Counter Points Everything counterable Speed 1st punch similar to MT first. 2nd is slower and 3rc is as fast sanshou's 4th punch Recovery moderate recovery combo Hit Range/Knock backnot far except on third punch which should be the same as sanshou's 4th punch Angle Abilityleft and right on everything except last punch which is right only ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PPK Juggle Launcher #1 (Stun Launcher) [80][95][130]305 P1 A quick left handed jab. The punch is as fast as Muy Thai's first punch. Fast recovery. Angle ability to left and right P2 A quick right handed jab. The punch is a lil slower then the first punch. Moderate recovery. Angle ablity to the left and right P3 A Flying knee to the stomach or chest. This creates a stun effect allowing a juggle. Moderate recovery *Note The stun should be look similar to blackouts stun launcher* Damage 305 Delay Decent delay 2nd punch and launcher Counter Points everything Speed moderate on 1st and 2nd punch Launching kick is a lil slower than Blackout Recovery Moderate Hit Range/Knock back average Angle Ability left and right on everything Knock BACK average on all hits. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ KKKKK (Finding New Animations please refer to description for move) DMG Dealer [90.90][80[60][50][50,40,40] 500 P1 the user delivers a quick kick followed by a round house kick. Moderate speed moderate recovery. P2 the user delivers a quick sweep kick moderate speed moderate recovery P3 The user does a spinning round house kick similar to a figure skater/ballerina in the motion. moderate speed slow recovery p4 the user delivers a quick kick. Moderate speed slow recovery P5 the user does a back flip to create space. Then delivers 3 quick kicks followed by a round house. Very fast in speed but poor recovery. *the 3 kick input should be similar to ETKD in speed but has very poor recovery and is extremely linear Damage 500 Delay decent delay on inputs 1,2 and 3 inputs 4 and 5 have little to no delay Counter Points everything except last input Speed moderate on inputs 1-4 followed by a fast speed on last input *think ETKD kick combo* Recovery decent unless stated above. Last input has very poor recovery Hit Range/Knock back average Angle Ability left and right on first 2 inputs everything else can not be angled * ETKD kick combo* Knock BACK average on all hits. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ K(K+G) Juggle launcher #2 (launcher) [90,90][60]240 P1 the user delivers a quick kick followed by a round house kick. Moderate speed moderate recovery. P2 the user then deals kick in the middle of a back flip(lack of better name) This launches the opponent into the air. Moderate speed.Moderate recovery *Note The last kick is similar to ETKD KK(KG launcher) and Agents KK(K+G) launcher. Damage 240 Delay average delay Counter Pointseverything Speedmoderate speed (similar to agents launcher in speed) Recoverymoderate Hit Rangeaverage Angle Ability left and right on everything except launcher launcher to the right only Knock BACKpoor ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ KG (step back) Space maker P1 the user does a black flip. Similar to Sanshou's kg step back and mantis step back. No invincibility frames during this step back. The animation lasts about 5 seconds with 2 seconds of recovery time.\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ KG+K (step back trip) safety move [90] P1 the user does a black flip. Similar to Sanshou's kg step back and mantis step back. No invincibility frames during this step back. The animation lasts about 5 seconds with 2 seconds of recovery time.\ p2 The user slides forward delivers a sliding kick. *this is similar to kenpos slide kick. This move does trip the opponent. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >>G (evasive roll) P1 the user does a evasive roll *note this is a dodge the user gains invincibility frames. *2nd note the animation shows the user doing the evasive dodge twice it only happens once. per input So doing the input only does 1 evasive roll. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Nanmu *Leave up to developers due to lack of animations* Please feel free to leave suggestions Support List 1 darkryu317 2 Cici634 3 Yusuke 4 Xenester 5 Sleaze 6 Rumble Nomad 7 SoupRa 8 9 10 11 12 13 14 15 Spoiler: Update Log 3/31/16 Fixed animation KKKKK and KK(K+G) combo 3/31/16 KK(K+G) renamed to K(K+G) 3/31/16 Changed first bounce launcher in PPK to a Stun 3/31/16 Removed KP combo deemed it useless 4/1/16 Fixed scroll dmgs
I'm not feeling it. We already have Black Out and Extreme TKD. If that's not enough, then Tongbeiquan fills in for this. I'm strangely thinking that this is another Agent.
Nice! a well balanced King of Fighters character as well as a well balanced scroll! I support this scroll.