I finised grind on CS2 because on LD many many many drops from mob - 2 bags new items (No I mean steps 1-3 and weaps or old item).
[GM]Ahri I remember that you sayd that in this version of the game we will not be aeable to see our damage on mobs and players, today i got a bit bored and i decite to test Taiwan Server, both of them Awaken and Taiwan are almost the same, and i noticed that there u actually see your damage, can you please ask developers to fix it? I`m 100% sure it can be done if wanted!
Pretty sure acclaim didn't have english damage at the start, then they went with hit hit miss. Then the damage would have been incorporated on the same system, so i think it should be possible. I think they took away the damage because it was incorrect but i would like to see hit hit miss at least in english.
Ahri, will we be able to use the navigation system in OBT to teleport to RTD objectives like we did in CBT?
Yeah that's good, it's better to avoid damage number or we will have again bugged animation and wrong damage number display. Most of wrong report were due to these damage number in GC xD. Let's wait before do any change to the version for now the idea of "keep same than KR" is really the best for fast content update and fix from devs.
The bugged animation has appear just after the implement of damage number. It was a red square on second role skill instead of the real design, However I don't know if this problem is solved now... Also concerning the damage if you were comparing the damage display on the screen and the damage on GM channel they were not same. We had also sometime the same damage display 1 after another while it was not same damage hit and even if it was a miss .
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And here come the point of duelling in Hefei, it's where you can see all of that and you will be able to use the results of duel to see if you need to improv you build for PvP. That's what I Have done back on Acclaim at the begun Talking about duels.... @[GM]Ahri, will we see in game all the epithets from duel rank ? I know that all these data are in the script of the game with a rank from 1 to 10 with different class system: general/by role/by clan... Depending on the rank you have a special epithet....
Caps/Rates - that's strongly tied to company's profit, I got it. But Damage on monsters/players? What's the reason to hide it? I'm putting resources into my virtual character to see his progress - and actual-realtime dmg is the best measure. PvE - you can't bring a monster for duel in arena. PvP, I had "over-cap-dmg" (?) bug on another server which you simply won't record here. With all great and new things on this sever, this let me feel sort of playing blindfold.
Yes ita f****d up.Also the hit,miss,crit is shown in korean language.We are playing english version and not korean.It is a translation problem and i think it takes a while to fix it so they said forget it,no number is 9d.In pve or pvp how do we know we have hit cap dmg?Since it was increased from 65k to 200k.There is just too many things wrong with not seeing numbers and seeing this hit miss crit.They want to put minimum effort and they want big profit.Sorry but this isnt working out.