About the future xp rates..

Discussion in 'General Discussion' started by StryKer1337, Dec 28, 2015.

  1. Jamie

    Jamie Member

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    You don't know the story so you can't make sweeping statements. They failed for a number of reasons not because of rates. You're just jumping to assumptions
     
  2. itsthem

    itsthem Active Member

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    Jamie they made you a forum mod for a cpl of months and you think your on the staff and know EVERYTHING.
    I didn't say they failed because of rates, they failed because they listened to the wrong people IMO.
    I was their at the start and I was their at the end (Yeah after you left) so I will talk about it if I want TYVM.
    Now run along and try and finish one of these 9d projects your always starting but never following up on.
     
  3. Jamie

    Jamie Member

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    Someone is being a little pedantic over something so trivial. Move on and let your animosity go.

    On topic: the rates can't be flat, as dix keeps suggesting we need to have it on a curve with each map having a specific exp increase. Personally I think GC is way too high, acclaim was too low. Somewhere in the middle would be a good ball park figure.
     
    Last edited: Jan 7, 2016
  4. itsthem

    itsthem Active Member

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    If GC was too high why did people only login for events?
     
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  5. Jamie

    Jamie Member

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    Well it seemed a lot more dead during none event times and probably a combination of just nothing to really do? Maximum efficiency why log during none events when you can do it faster on events? You remember how packed the game was during old lucky roosters and collections.
     
  6. FuriaAlba

    FuriaAlba Well-Known Member

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    The rates per say are not the actual problem it's mostly about the events that last a period of time are very frequent and makes some unconfort regarding player's actually thinking to log in for anything.

    Case in point GC was doing 2x xp every weekend in temples, place was packed for that time frame and mostly dead after it ended. When they released temples and no event was put there for close to 3 months place was quite crowded everyday.
     
  7. Jamie

    Jamie Member

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    So you're essentially saying it is sporadic, if you were to leave events off for a while people would still be congregating in places but equally if you have events they would still be there in masses? I wonder if I've been looking at the perspective of this all wrong. Acclaim times are long and dead but players just adapt to the situation at hand so whatever they have they work with?
     
  8. itsthem

    itsthem Active Member

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    @ FuriaAlba: That's a bad example, everyone knows the XP in temples is good and worth grinding event or not.

    What about all the other maps?

    Nope, they just play on a private servers or stop playing completely.

    I'm not sure if its worth my time starting over yet again as it is, so maybe if the XP is low it would be doing me a favor.

    I have 4 consoles as well as my PC, I own lots of games I have never played, my time is precious to me at this time in my life, so I wont be playing any game just because I liked it 9 years ago.

    This version is gonna have to be pretty special, and the XP rate is gonna have to be enougth to entice me and people like me.
     
    Last edited: Jan 7, 2016
  9. Sponk

    Sponk Member

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    I prefer the weekend-long events. Not only was it a pain in the ass to grind for so long periods of x1 (and seriously, the majority of the players who will play here are 'old-timers'. We've already spent tons of time grinding), but also because it's easier for people living in different time zones, due to work, studies and such. Also, during the long weekend events we've had, temples are still stacked. Do you really want to see what would happen if we start with 2 hour event times? You'll barely be able to get a mob for yourself.
     
  10. Jamie

    Jamie Member

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    I think the same situation for you is the same for many of us. We don't have hours and hours to spend playing video games like we used to so everyone's time is equally as precious so you want to do the most with it. I wouldn't personally want to spend hours and hours just getting a couple of levels as I really don't have the time for that either.

    his is essentially a brand new start for people and a final chance to actually get some proper solid content. I'm still not sure what I'll be doing yet I might play and I might not depending on how this publisher goes.

    True, most of us will probably be old players. There isn't going to be an influx of new people either. I wonder what is going to happen with events and the base exp rate though. If it's too low the population just won't be there and if gets too high it will be the polar opposite. It might also be possible with these publishers that some of the private server community might join which would be a bit of an increase in population but I'm still concerned just how many players we'll see.
     
    Last edited: Jan 7, 2016
  11. Sponk

    Sponk Member

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    Well, like most people has said in this thread, exp rates needs to be changed from map to map. I'd like them to make icy useful again, specially when it's a pretty hard map even without the really shitty rates. Having everyone go SGCM for grinding felt odd and unnatural. Ditch the weekdays events imo, I think they were the bigger bandit in making people not play during non-event days. Saturday morning to Monday evening would be ideal imo. Monday is simply because there are people working weekends that deserves some events as well.

    During weekdays (when I'm guessing there is more GMs at work), hopefully they can try holding other non-exp based events to make the game relevant even during non-exp event. What these events might be could be held in another discussion of course.
     
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  12. FuriaAlba

    FuriaAlba Well-Known Member

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    Temples was just a example, when you are HG6+ specially HG10+ and grinding in temples 2x events using cards will make wonders, lower levels are even better, you can get H-HG in about 10 hours or so, depending on your gear and if you're using 3x cards.

    I ain't saying about them having low rates xp wise, they can pump whatever xp they want, mostly it's about the drop rate, 3x drop events and drop cards to get 15 TS/hour really dosen't make sense when without event you would get 2-4 maybe, the more you look at it this game was never really designed for people to make most items very fast (individually speaking) cause that's the prime thing that leads to the drama IM items are way more expensive than "common" ingame items. Not to mention the flood of gold GCM makes on drop events, making cap gold be in most cases useless.

    If you want a talk about xp I would say they can do something at 3x for LD and icy and maybe even tibet, I guess most people would skip a part of tibet to go temples since it's faster xp anyway, HM something would be about 1 month of time for your average joe that has some know-how of 9dragons.

    In the end this subject will never have a general agrement between players since there are those that mostly played private and very high GC events and then there are people that would be content to have mid-lower rates just so the game has different goals in general.
     
  13. dixbutts

    dixbutts Well-Known Member

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    I do agree with a large part of the game being dependent upon the drop rate. The extremely long duration of events have caused people to feel the only time worth playing is during them, because you could play for up to 2~3 days non-event time to get the same worth as in around 5 hours playing during the weekend events. Which also requires even more materials such as dungeon passes to be spent to obtain the items they are seeking.

    The gold cap is a pretty stupid thing to have in the game, especially when quite a few items cost more than the cap. They originally made the UI with the gold cap in mind. Back in the early stages of the game, I seriously doubt they expected billions of gold to be the norm. I believe there are two reasons there is still a gold cap, one is because of the amount of space bags allow for gold to be shown. Since once the gold counter reaches 1b you're nearly overflowing the width allocated to gold. If they just simplified the amount you currently have when holding over a specific amount, such as ( 1,256,300,000 = 1.2563b ) it would be much easier to increase the gold cap. A second reason for gold cap is they don't have a reason to change it, since the mutual trust between Korean players doesn't pose an issue. Korean players will trade items with any random player, with no worry that they may be scammed.

    For XP I was thinking something similar, but I don't know if x3 would be enough for a map like Tibet and possibly even NSIP. Temples are only quite a lot of EXP if you are coming in at IM levels, but once you reach HG it slows down at bit. You will also need a good bit of HP leech and any buff you can get to survive. If the Temples were to be balanced for XP they should of course be based off of the normal level someone would enter at, and not an overly geared alt character with access to the best gear. However, I don't really know if it would be a good idea to have a default XP modifier there since it's currently one of the maps used to reach the level cap as of now. In my opinion, at most it should be a 50% XP mod for Kunlun and Temples without an event for now.

    I was thinking that they could leave Bamboo/Clan bases at the default rate, or possibly a 50%~100% bonus depending on the speed. After those maps they could increase the multiplier by 100% each map ( x2 SZ/ZZ, x3 NC/HZ, x3~x4 LD, x4~x5 Icy and Tibet ) but of course they may be too much or too little. I'm not sure the exact amount that would be appropriate, but for sure I don't think it would be fair to assume the player leveling in these zones would have the best gear available to them at the time since its impossible to obtain yourself when you reach the appropriate levels.

    I originally started playing the game back in 2006/2007, and it was one of the few first MMORPGs I tried. I believe I originally gave up upon reaching FD since getting 0.07 a kill was far too little for me to handle. This was back on Asura when Crack & Duffar were GB and constantly came back to Jinan to clean sweep the entire map. This was back when the Hybrid para nuke lasted far too long in PvP, and left me as a Warrior ending up quitting. I came back as a Hybrid a couple of months later to begin leveling again with the XP rate in mind.

    After a solid year or more of playing I was finally up to EC. Grinding out the 0.03 a kill at EC to continue my journey to CS. Soon after reaching EC levels I decided to quit again, since most of the people I played with ( Rice Dot Com, Brotherhood of Steel, etc ) were quitting as well. A month or two later Acclaim finally released the new Liaodong map and everyone including myself decided to return. Once NSIP was released I grinded my way up to CS and eventually decided to stop leveling. Even with the only XP curve adjustment to the game, the grind was no longer worth my time once second role made its way into the game. I was constantly getting 1 shot by nukers, and I was stuck getting 0.03 a kill which would last all the way up to PS1.

    The extreme grind time in this game is a thing of the past. I think the original rate where you could feel the difference in levels was great. There are over 100 more levels in the game now, and spending more than half of those grinding at 0.03 and less per kill is just not appealing to a majority of players. I feel like the extremely hard levels should come near end game, like how HG is a brick wall to some people. I would prefer RedFox to make this game an enjoyable leveling experience for a majority of levels, only to take an extreme hit when nearing end game where there can be minimal differences in players ability levels.
     
  14. FuriaAlba

    FuriaAlba Well-Known Member

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    Redfox's concern should be for them to test it themselfs before they open their version.
    Can't compare now with what acclame was cause now it's way easier to do higher damage compared to those times which makes leveling faster, this besides the higher xp.

    As far as leveling at higher HG levels I can tell you that at HG 12 without any event or cards you would need about 400 hours to get HI 1 that with doing one active kills. Put a 2x event and 5x cards it makes it totally different.
     
  15. khanarya

    khanarya Member

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    Then you want the former Ec exp? With 0.015 by mob? And no gear, no events and so few players you could barely make a pt. But then again, lvl cap was FC and then CS (with the fc pt q). Now we have way more lvls and i bet none will want to take years to get to IM lvs. On aklame took me 2 years to get to FC lvl with the 0.015 at EC 4 and only +9 at weps.
     
  16. FuriaAlba

    FuriaAlba Well-Known Member

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    Double the time no, maybe 30-40% slower.
     
  17. dixbutts

    dixbutts Well-Known Member

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    Well 35% of 400 is an additional 140 hours, which is still a huge difference.

    The time taken to level without a +17 weapon, blue ex/flag, wsc, lucid belt, kunlun/noble deco, and every bead will be far longer. The calculation of 400 hours is one of the best scenarios, and I assume without any downtime. All of the listed items aren't something your average player has access to either. It's entirely possible that it could end up taking someone around 800+ of no downtime hours without gear like that to level up to HI 1.
     
  18. FuriaAlba

    FuriaAlba Well-Known Member

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    Well most people just want to rush for items which makes it really stresfull to get all of those in a small period of time specially if you aren't throwing money in the game but if you take your time doing it, it all works out well, at least for me it did.

    Reason why most just want really high xp, just pass thru levels to not waste time with other low-mid level items.
     
  19. FuriaAlba

    FuriaAlba Well-Known Member

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    Oh, and I guess most people don't know that once kunlun was added there is the posibility to buy xp once you're HG 9 via a quest and when you get HG 12 you get a 2nd quest for that. Essence of spider and blood talismans.
     
  20. itsthem

    itsthem Active Member

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    Dude, 1st you talking about Temple's XP now your on about quest rewards at HG9 lmfao.
    If RedFox listen to you and give us shitty XP rate no one but you will get to HG.

    If your so worried about items why dont you just not do chi breathing and stay the same level farm till you cant farm no more?

    It doesn't matter if you farm every item in the game, what good will it be when your on your own?
     
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