[ADVANCED GUIDE]Scroll Breakpoints

Discussion in 'Game Guides' started by LastGoD, Mar 10, 2016.

  1. LastGoD

    LastGoD Well-Known Member

    Joined:
    Mar 3, 2016
    Messages:
    1,330
    Likes Received:
    1,106
    This is a guide to every known breakpoint of counterable scrolls. A breakpoint is a attack that can be countered on block when transitioning from a previous attack. This will exclude first attacks, delayed attacks, charged attacks and kG/Run Z specials. Note that majority of these were performed in game, and may have been affected by delay or some other factor; breakpoints susceptible to this will be reevaluated. These will be edited and are not in stone yet.
    Credit to Galdeira for scroll names
    Credit to Draygashi, imBrandon for scroll testing


    Letters in bold are the breakpoints

    Abyss
    PPP
    PPKK
    KKKK
    KPPPK
    KKP

    Agent
    PPPP
    KKKKK
    KK(K+G)
    KP

    Another Serpent
    PPKKKK
    KKKK
    KKP


    Avenger
    PPPPK
    KK
    KPKP
    K(K+G)

    Azteca
    PPPP
    PK
    KKKK
    KK(K+G)

    Baguazhang
    PPPP
    PPKKK
    PP(K+G)
    KKK

    Blackout
    PPPPP
    PPPK
    KKKK
    K(K+G)

    Blood Wind Ninjutsu
    PPPP
    KKKK
    KKPKK
    KK(K+G)
    KP

    Born
    PPPP
    KKKKK
    KP


    Boxing
    PPPP
    KK

    Capoeira
    PPPP
    KKKKK
    K(K+G)K

    Cold Blood
    PPPPP
    KKKK
    KK(K+G)
    KP

    Combat Sambo
    PPP
    KKPK
    KP
    K(K+G)

    Cyclone
    PPPP
    PP(K+G)P
    KKKK
    KK(K+G)
    KP

    Dark Haze Ninjutsu


    Dark Haze Ninjutsu GS2

    Darksider
    PPPP
    KKKK
    KPK

    Default
    PPP
    PPK
    PK
    KK

    Destroyer
    PPP
    KKKKK
    KK(K+G)
    K(K+G)

    Dirty
    PPPP
    KKKKK
    PPKPK
    KPP

    Dragon
    PPPP
    KKK
    KKPPK
    KP

    Drunken Boxing

    Drunken Master
    PPPP
    KKKK
    KK(K+G)
    KP

    Eagle Claw
    PPPP
    PPK
    KKKK
    KKP

    Exile
    PPPK
    PPK
    KKPK
    KP

    Extreme Taekwondo
    PPPP
    KKKKK
    KK(K+G)
    KP(not tested)

    Fearless
    PPPP
    PPKP
    KKKK
    KPPK

    Gentleman
    PPPP
    PPPKP
    PK(not tested)
    KK(K+G)
    KKK
    KPK

    Geumgangtu
    PPP
    KKK
    KKPP
    KP

    Hitman
    PPPP
    PPKK
    KKK
    KPPP
    KPPK


    Hung Gar

    Infinite Ninjutsu

    Inferno

    Inner Fire

    Jeet Kun Do
    PPP
    PPK
    PK
    KKK

    Jin Taekkyon
    PPPP
    KK(K+G)
    KKKK
    KPP(not tested)

    Judo
    PPPP
    KKK
    KP
    K(K+G)

    Jujitsu
    PPPP
    PK
    KK

    Karate
    PPP
    PKK
    KKK
    KKPK

    Kingpin
    PPPP
    PPKKP
    K(K+G)P
    KKP
    KKKK

    Kenpo
    PPPP
    PPK
    KKK
    KKPPP
    KP

    Kobudo
    PPPP
    PK(not tested)
    KKKK
    KK(K+G)
    KPPK(not tested)

    Koroshu
    PPP
    PK
    KKKK
    KPP

    Krav Maga
    PPPP
    KK
    K(K+G)
    KPK
    KPP

    Kung Fu
    PPP
    PPKKP
    KKK
    K(K+G)K

    Lucha Libre
    PPPP
    KKPK

    Liberty
    PPPPP
    KKKK
    KK(K+G)

    Limen Baguazhang(coming soon)


    Mach Knuckle
    PPPP
    PPKP
    K

    Mao Gong
    PPPP
    PK
    KKK



    Muay Thai
    PPPK
    PKK
    KKK

    Muay Boran
    PPPPK
    KKKKK
    KKP
    K(K+G)

    Muhon's Ninjutsu
    PPPP
    PPKKK
    PKK(not tested)
    KKKK
    KP
    K(K+G)

    Murekwon
    PPPP
    KKK
    PK

    Muscle Buster
    PPPP
    KKKK
    KKP
    K(K+G) (not tested)

    Ninjutsu
    PPPP

    Pa Kua Kwon
    PPP
    KKK
    KKPP
    KP

    Persona
    PPPPP
    PK
    KKKK
    KP

    Plum Ninjutsu
    PPPP
    PPK
    KKKKP

    Praying Mantis

    Pro Wrestling

    Rage
    PPPP
    KKKKK
    KKPP
    KK(K+G)
    KP(not tested)

    Redemption
    PPPP
    PPK
    KKKKP
    KKP
    KP

    Red Leg
    PPPP
    KKPK
    K(K+G)K

    Red Scorpion
    PPPPP
    PKP
    KKKK

    Renegade

    Sage Master
    o wait

    Sanshou
    PPPP
    PK
    KKKKK
    KPPP

    Shaolin
    PPPP
    PKP
    PK
    KKK
    KP

    Shaolin Crane
    PPKPP
    KKKK
    KK(K+G)
    KP

    Shaolin Snake
    PPPP
    PPKPP
    PPKK
    KKKK
    KKP
    KP(not tested)

    Shaolin Tiger
    PPPPP
    KKPP
    KK(K+G)
    KP

    Shidokan

    Shoot Boxing
    PPPPP
    KKKK
    KPP

    Soulless

    Stalker
    PPPPP
    KKKKK
    KK(K+G)P

    Stinger
    PPPP
    KKKKK

    Street
    ez

    Sunmudo

    Taekkyon
    PP
    PK
    KKKK

    Taekwondo
    PP
    PKK
    KKKK

    Telos

    Tempest

    The Fundamentals of Android

    The Wind
    PPPP
    KKKK
    KPP
    K(K+G)(not tested)

    Vale Tudo
    PPKKK
    KKPPK
    KPK
    K(K+G)(not tested)

    Viper
    PPPP
    KKKKK
    K(K+G)

    Volador
    PPPP
    KKKKK
    KKKKP
    KP


    Wing Chun
    PPPPP
    KKPP
    KKKK


    Xingyiquan

    Xinyi Liuhe Quan
    PPPPP
    KKKK
    K(K+G)P(not tested)

    Zin Karate
    PPPP
    PKK
    KKK
    KKPP
    KP

    Zin Taekwondo
    PPP
    PKK
    KKKKK
    KK(K+G)

    White Fang
    PPP
    KKKK
    KKKP
    KPP
     
    Last edited: Mar 22, 2016
  2. LastGoD

    LastGoD Well-Known Member

    Joined:
    Mar 3, 2016
    Messages:
    1,330
    Likes Received:
    1,106
    Updated with Volador, Eagle Claw, Another Serpent, and Muay Boran
    Volador has surprisingly low stun with every hit counterable but its 2 hit launcher (I think it was nerfed from original?)
     
    NeoStrayFox, lVlonsterCat and Yusuke like this.
  3. Yusuke

    Yusuke Best Dressed

    Joined:
    Mar 3, 2016
    Messages:
    9,257
    Likes Received:
    2
    This is very useful
     
  4. Wasabi

    Wasabi Active Member

    Joined:
    Mar 3, 2016
    Messages:
    179
    Likes Received:
    112
    good post good post
     
    lVlonsterCat likes this.
  5. DoeGotShwag

    DoeGotShwag Active Member

    Joined:
    Mar 3, 2016
    Messages:
    204
    Likes Received:
    119
    there are many mistakes but im 2 lazy to tell you what they are

    so all im gonna say is:

    fku
     
    lVlonsterCat likes this.
  6. LastGoD

    LastGoD Well-Known Member

    Joined:
    Mar 3, 2016
    Messages:
    1,330
    Likes Received:
    1,106
    LOL Ye I did a lot of these in 2014 gotta revise
     
    lVlonsterCat likes this.
  7. Shana

    Shana Creator of Heartseeker, SF, IAS, BD & CC

    Joined:
    Mar 12, 2016
    Messages:
    4,048
    Likes Received:
    5,412
    I just noticed that PPK's 2nd punch is not a counterbreak point in that list. Is that true?
     
    lVlonsterCat likes this.
  8. doston8

    doston8 Well-Known Member

    Joined:
    Mar 9, 2016
    Messages:
    654
    Likes Received:
    538
    aint nobody got time to memorize this omfg. also i think that you can kinda "feel" when its time to counter as you will notice a gap in the attackers pattern of attack when they are attacking u. thats how i deal with it anyways and it works pretty well.
     
    lVlonsterCat likes this.
  9. doston8

    doston8 Well-Known Member

    Joined:
    Mar 9, 2016
    Messages:
    654
    Likes Received:
    538
    good post though
     
    lVlonsterCat likes this.
  10. Shana

    Shana Creator of Heartseeker, SF, IAS, BD & CC

    Joined:
    Mar 12, 2016
    Messages:
    4,048
    Likes Received:
    5,412
    sometimes you'll get locked into blockstun depending on certain scrolls (like shoot boxing). I recently discovered that if people delay their attacks, the counter window is bigger, so that's probably what u mean
     
    lVlonsterCat likes this.
  11. RumbleNomad

    RumbleNomad Well-Known Member

    Joined:
    Mar 4, 2016
    Messages:
    806
    Likes Received:
    849
    As a person who main skill is aggressive baiting, knowing when to open counter windows to encourage countering is one of my key attacking focal points.
     
    lVlonsterCat likes this.
  12. LastGoD

    LastGoD Well-Known Member

    Joined:
    Mar 3, 2016
    Messages:
    1,330
    Likes Received:
    1,106
    I'll retest within a few days when I get the chance
     
    lVlonsterCat likes this.
  13. LastGoD

    LastGoD Well-Known Member

    Joined:
    Mar 3, 2016
    Messages:
    1,330
    Likes Received:
    1,106
    This will just give you more options on when to counter, or when your opponent decides to mix it up
     
    lVlonsterCat and doston8 like this.
  14. doston8

    doston8 Well-Known Member

    Joined:
    Mar 9, 2016
    Messages:
    654
    Likes Received:
    538
    Oh true, I didn't think about that... Thanks =)
     
    lVlonsterCat likes this.
  15. LastGoD

    LastGoD Well-Known Member

    Joined:
    Mar 3, 2016
    Messages:
    1,330
    Likes Received:
    1,106
    Yeah basically every hit is mid-combo counterable if they are delaying
    Also if you use a scroll like Muay Boran that has that special counter that starts up faster, it make some more break points possible
     
    lVlonsterCat likes this.
  16. Shana

    Shana Creator of Heartseeker, SF, IAS, BD & CC

    Joined:
    Mar 12, 2016
    Messages:
    4,048
    Likes Received:
    5,412
    yeah I like that counter for that reason
     
    lVlonsterCat likes this.
  17. BloodNinja

    BloodNinja Well-Known Member

    Joined:
    Mar 3, 2016
    Messages:
    1,933
    Likes Received:
    1,978
    BTW the guard breaker on sage can be countered so like the last hit of PKP
     
    lVlonsterCat likes this.
  18. Suite

    Suite Metatron Master

    Joined:
    Mar 3, 2016
    Messages:
    579
    Likes Received:
    650
    To clarify things here I would like to mention that every transitioning move has a certain amount of break points.Some don't have enough to low jump but theirs breakpoint in every transition and I will probably make a thread explaining break points/frames and other types of mechanics.

    But this is a guide to show which hits you can low jump off of or counter.
     
    lVlonsterCat likes this.
  19. Blitz

    Blitz Active Member

    Joined:
    Mar 4, 2016
    Messages:
    221
    Likes Received:
    145
    can you update this?
     

Share This Page