[EVENT]Game Mode Design Contest

Discussion in 'Events' started by [GM]Toast, Jan 16, 2019.

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  1. Zeept

    Zeept Creator of Inferno Guitar

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    503161.gif
    RealVenture.jpg


    Venture mode

    Simple ,

    OBJECTIVE OF THE GAME:

    Risking either ..
    1. 1k Carats
    2. Enchantment Gem's
    3. Enchantment Cards such as Lesser/Fair/Master
    You take place in Mini Tourneyments ! , Winner Gets All !

    UNIQUE MECHANICS :
    ( Warning ) This GameMode I Know Is very unlikely to be put in game Because It kind of allows carats and certain items to be trasfered from accounts to other accounts through a fighting mode. I Just Figured I'd Take a Shot Anyway , Back to the Info-


    When you first enter this game mode , you,ll choose between 8 players , 16 players or 24 players .
    Every player will insert EITHER 1K Carats or enchantment gems , enchantment cards .


    Once you select which number of players you want to venture with , you will meet a screen that awaits for the desired amount of players to jion .

    In the 24 player option ..
    3 rooms will begin at once , and the 3 winners of those games will be pushed into a different room . Which becomes a 3 free for all Rumble Fight !

    In the 16 player option ..
    2 rooms begin at once , the winners 1v1 . Winner takes all items , entered by the other 15 players .

    In the 8 player room option ..
    You will be placed in a room with 7 others . 1st place wins all items entered by the other 7 players .



    Prize Rewards :
    Winner gets everything entered by the players at the start .
    So Lets Say Everyone In your 8 Player Venture Mode , Ventured 1,000 carats Each.
    Your Reward would be
    7,000 carats.
    So Lets Say Everyone In your 16 Player Venture Mode, Ventured 1,000 Carats Each.
    Your Reward would be
    15,000 carats
    So Lets Say.. Everyone In your 24 Player Venture Mode , Ventured 1,000 carats Each.
    Your Reward would be 23,000 Carats !!


    - Also Because Venture is another word for gamble , Gamble King merit title can be earned after winning 200 venture modes .{ adding additional way to earn merit title : gamble king }

    A little Fighting alternative to a carats/enchantment gems trade system ?¿?¿
    . - N o W a Y
    Ign : Zeptember


     
    Last edited: Jan 29, 2019
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  2. SlimeGirl

    SlimeGirl Well-Known Member

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    Rumble Roulette

    Objective:
    Be victorious in a match where you are given completely random items/skill items. Players at the start of each round will start with a random sacred scroll, two random exocores, a lesser hp and sp potion (only one use per round), a random bomb item (Three uses per round), and additionally your class will be random as well. This means that whatever sacred scroll, exocores, and any consumables you currently have equipped will not matter and you will automatically be provided with random ones. The maps will also be set to random and cannot be changed. The clothes that your set has equipped will not change however, all stats gained from clothes, sockets, titles, and gemstone effects will not apply in this game mode. All Carat and Exp boosters will be allowed but if they have stats they will not have any effect. Everyone in this game mode will have the same stats which are as follows:
    HP: 3000
    SP: 350
    STR: 30
    ARM: 30
    SPD: 25
    JMP: 25
    CRI: 0

    Saver and Assassin will be allowed. Rune book blessings will be allowed. Rare sacred scrolls and exocores will not be included in the rotation.


    Unique Mechanics:
    The game mode will be set to random. What this means is that it can be battle mode, true battle mode, or moving screen mode. So for example, round one can be battle mode, round two can be true battle mode, and round three can be moving screen mode. All items that drop, if enabled, will be question marks.


    Prize Rewards: EXP and carats gained will be based on time spent alive and damage done to enemies. First place will automatically get +100% Exp and Carats and also have a small chance at getting one of the sacred scrolls or exocores that they used in the battle for 30 days.

    IGN: Slimegirl
     
    Last edited: Jan 18, 2019
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  3. Silence

    Silence Clean Up Crew

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    • Objective: Team Obstacle Course - Reach to the End
    • Unique Mechanics: Teams of 1's 2's, 3's, or 4's (minimum 2 players) are required to work together to reach the end of the obstacle course. Each opposing team will have chances of hitting switches (like those in boss mode) to create additional obstacles for the opposing team to make it more difficult for them to reach the end.
    • Extras: Can be seen as a side scrolling race with scaling down of specific stats to make it more fair. Base obstacles could include grandfather clocks, bookshelves, breakable pots with either a speed boost for the team or a speed decrease. Including the boulder from the Abandoned Mines could make a potential comeback here as well.
    • Prize Rewards: Prizes are given for specific checkpoints reached throughout the race (like those skulls that activate in boss modes) with the end prize giving up to 150 carats?
    • Potential Obstacles:
    • upload_2019-1-16_23-22-44.png upload_2019-1-16_23-23-23.png upload_2019-1-16_23-23-34.png upload_2019-1-16_23-24-8.png upload_2019-1-16_23-25-11.png
    upload_2019-1-16_23-23-34.png upload_2019-1-16_23-26-52.png upload_2019-1-16_23-29-11.png

    IGN: Skilent
     
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  4. BlinkatDeath

    BlinkatDeath Member

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    Now this is more like it
     
  5. Boketto

    Boketto Clean Up Crew

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    Random Mode
    Objective: Win.

    Unique Mechanics: All players are assigned a random scroll & exocore to battle while the maps are also randomized). Game mode is playable in teams or single.
    *Developers can limit the type of random scroll(s) and exocore(s) to only include the purchasable in-store or whatever they see fit.*

    Prize Rewards: Carat and exp gain like normal rumble mode.
    IGN: Franky

     
    Last edited: Jan 18, 2019
  6. Arschgeist

    Arschgeist Well-Known Member

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    Purist Mode
    Objective - Win in either Single or Team modes.

    Mechanics - Adding extra Room Creation and Room Master options, when the Purist Mode box is checked:

    • All players' stats are reduced to 20 (or any increment of 10, using a sliding bar to choose.)

    •Room Master/Creator picks up to 5 scrolls and 5 exocores to ban from a drop-down menu, which can be changed at anytime by any current Room Master.

    •Additional 3 Checkboxes for banning Revives, Back Shields, and Extra Panics.

    Rewards - x1.5 Bonus Carats/Exp, humility, a better atmosphere for good sportsmanship, and overall getting gud at the game.

    I'm not expecting any of this to actually happen, since this game thrives financially on giving people unfair advantages over each other.

    IGN - NookyBookins

     
    Last edited: Jan 17, 2019
  7. Hercule

    Hercule Well-Known Member

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    Game Mode: Fiesta!

    Suggestion Outline: Fiesta! is intended to be an event and because of the concept of Fiesta! it will be tough to have this happen at free will. Fiesta! can be held without GM supervision and should be open during a designated time a day OR designated time a week.

    Fiesta! is essentially a royal rumble battle that does not have a time limit. Eliminated users are replaced by those next on the waiting list to join Fiesta!. To join Fiesta!, you must purchase a Fiesta! ticket from item shop for little to nothing. Second, you must choose a map from the list specified for Fiesta!, select a set you would like to use, lock it in, and join the waiting list. After locked in, you must wait until one(or enough) of the 8 users die and you will be alerted that your spot is free. You have 1 minute to join. This is like this so users can join lobby games during their wait and be allowed a way to freely exit their matches to participate in the event. The event is over when the event period is over.

    Fiesta! is intended to be FUN AF and ENGAGING for participants and spectators. The user/team with the most Fiesta! kills will have a TEMPORARY statue in Plaza until the next Fiesta!.

    Fiesta! can be watched on Plaza's big screen LIVE, Fiesta! top scores can be found in Plaza next to the girl with the Minigame scores. Fiesta! is LIVE on the big screen to give Nhaa'ers something to watch and dance1 to. Noobs or players not confident in their skill can watch for notes or just something to do instead of fighting. Players holding the Money in the Bank prize can watch Fiesta! if they wish to join at a specific time/opportunity. (to kill someone thats KOS?! to play with a mate?! to pray on noobs?! to join in on a competitive battle?!)

    Fiesta! can be played as Singles, Doubles or Trio's. During Trio's, rooms must be expanded to allow 9 - 12 people for 3 - 4 teams to participate in the fun at once. Regulations differ by the mode(singles, doubles or trio's).

    Kill =/= Elimination

    Regulations
    Single mode
    Stats: No limit
    Pouch items:
    No limit, if user kills someone their pouch items are refreshed and can be used again. If user kills someone and didn't use their pouch items yet, nothing.
    Avalon: No limit
    Revives: Defaulted to 1 use per Fiesta!

    Doubles Mode
    Stats: Your set will automatically be set to 40 everything even.
    Pouch items: No ban list, must meet double specifics for refresh.
    Avalon: Banned
    Scrolls and Exocores: Boss mode, sage and variants, blood dragon, yellow dragon, parkour and everything that came out in 2018 that shouldn't have banned.
    Revives: Defaulted to 1 use per Fiesta!
    Doubles Specifics: As long as one user is alive, the team is still active. The next duo can join as soon as there is 2 vacant spots. If a user kills two players on the same team, his buddy is revived. If his buddy is still alive, the team gets full HP/SP/Transform Gauge and pouch items refreshed.

    Trio Mode
    Stats: Your set will automatically be set to 40 everything even.
    Pouch items: No ban list, must meet trio specifics for refresh.
    Avalon: Banned
    Scrolls and Exocores: Guild War ban list effective & no double exocores on same team
    Revives: Defaulted to 1 use per Fiesta!
    Trio's Specifics: As long as one user is alive, the team is still active. The next trio can join as soon as there is 3 vacant spots. If a user kills two players on the same team, his buddy is revived. If his buddy is still alive, he may choose one buddy to revive(5 second gmode/invincibility and invisibility activated while selection is in progress. This is so nobody can camp you while selection is in progress). If all of the users buddies are alive, the team is temporarily granted +10 ARM/SPD and double transformation gauge recovery.

    How it benefits us:
    Fiesta! is intended to promote a fun energetic change to daily Rumble Fighter. Therefore, Fiesta! prizes should reflect as such in order to keep it a for fun event NOT competitive gameplay.

    Why it matters:
    Rumble Fighter lacks a for fun event. Royal Rumble, Guild Wars and stacked team battles are 99% of Rumble Fighters activity therefore its a no brainer that tension is always high. Fiesta! is intended to give users something special and engaging to do that'll also provide a healthy challenge for users trying to earn a quick buck, looking for something new or flex(i guess).

    Everyone loves a crowd! Fiesta! will draw a crowd and allow Plaza to be active for a day!

    Footage from Fiesta! should be considered for Rumble Fighter lure content.

    Problems/concerns involved (if applicable):
    Player Limit: During Trio mode, in order to allow more than two teams at once the game must allow 9(3 teams) OR 12(4 teams) players to play at once.

    Team Limit: During Double and Trio mode, the game must allow more than two teams. Instead of the usual Blue vs Red, the game must add additional colors for two more teams. Huzzah! Finally a Purple Team!

    Nhaa: If everyone in the mode decides to NHAA that'll be the end of Fiesta! for the day. Nhaa to my knowledge isn't even within the rules so banned.

    Runners: With no time limit, its a no brainer someone is going to throw on a SPD set in singles and avoid everyone until exocore and pull out blah blah blah. Y'all see where this is going. Some argue this is strategy but in Fiesta! its undeniable that this can delay the game. Fiesta! has a wait list and in order to not drag it out, users whom go a minute without landing a combo, getting hit by a combo, using exocore or getting hit by an exocore will trigger Frozen Feet. Frozen Feet is an effect that replaces the affected user by replacing their feet with blocks of ice. The ice will cut the users SPD in HALF and is effective for 20 seconds.
    Note: Fiesta! is intended to be for fun, running for dear life for hours will immediately kill the game and theres no excusable reason because the prizes are regular. All this to say, this is not intended to be a reasonable balance, its intended to punish... Whatever punish RedFox can think of for a toxic user should be implemented with this mindset. ^_^

    DDoS: This is literally the wild west for DDoS'ers. DDoS is a problem for literally anything innovative for Rumble Fighter. If the top event for rumble fighter, Royal Rumble, is whittled with DDoS and Nimonix hasn't done anything than logically I can suggest something with that same problem. I believe, DDoS isn't something that a game designer should have to consider when trying to uplift game activity, therefore am not addressing this problem.

    Anything else relevant to your specific suggestion (if applicable):
    In addition to punishing runners, time consuming matches(for whatever reason) within rules are also a potential problem. In order to speed up the gameplay, every minute nobody dies the map will temporarily have disrupting effects until someone is eliminated.
    * = Effect/penalty is lifted upon elimination.

    Effects/Penalty without * is permanent for the remaining of the Fiesta!.

    Resurrection: 60 seconds: Random tiles around the perimeter will sprout fire.
    90 seconds: More tiles sprout fire.*
    120 seconds: half of the perimeter of the map will disappear leaving the center and its closest surrounding square.*

    Glacier Cove: 60 seconds: The imaginary wall on the left and right further-est sides will now be edges.*
    90 seconds: The bridge starts to "melt" from the center and out left/right till completely gone in 30 seconds. *
    120 seconds: An icy cold front blows vertically on the furtherest left and right side. Those caught in it will have their SPD reduced and HP starts to drain. Animation effects similar to Frost General's B skill. Animation cosmetics should look like Snowman2.0's snow blowing effect? What should be left after 120 seconds undisturbed is just the mid island and the land that is closest left/right of island.*

    Black Top: 60 seconds: power lines are now projectile electocuting people(damage and stun) *
    90 seconds: The curb(white floor surrounding the basketball court, in between the stairs and basketball court) disappears and is now a black pit(edge). *
    120 seconds: The fence at the top of Black Top disappears. The fire escape disappears.*

    Colosseum: 60 seconds: A square, the size of one player opens in the middle of the map.
    90 seconds: Water is falling from the sky, into the outskirt pits of the circle in between the gap between the circle and the outer-circle. Water reduces SPD and JMP. *
    120 seconds: Water flows harder reducing more SPD and JMP, the square in the middle of the map is now the size of one of those breakable floors in Mechanical institute.*

    Dungeon: 60 seconds: The doors refresh, respawns alive users in room with another random player (teammate?! opponent?! pray to RNG gods) *
    90 seconds
    : Same as 60 with harder to break doors *
    120 seconds: Locked door rooms disappear and alive users are spawned in mid-room. Krattun Dragon B-skill used every 10 seconds in the remaining room until someone is eliminated(the one that pushes and damages).*

    Mechanical Institute: 60 seconds: breakable floors auto broken.
    90 seconds: Breakable floor spawns on the second floor. *
    120 seconds: Machine walls on the second floor electrocutes. Vending Machine electrocutes. *

    Prizes
    Singles: 1 elimination - Master Enchant Card
    3 eliminations - Master Enchant Card, 3x Premium Gemstone Generators
    5 eliminations - Fiesta! Title, Money in the Bank(Next Fiesta!, you can skip the line and join Fiesta! anytime before your spot on the wait list. Only applicable if you join the wait list. Can be saved.)

    Doubles: 2 eliminations: Master Enchant Card, 3x Premium Gemstone Generators
    4 eliminations - 2x Master Enchant Card, 3x Premium Gemstone Generators
    6 eliminations - Fiesta! Title, Money in the Bank(Next Fiesta!, you can skip the line and join Fiesta! anytime before your spot on the wait list. Only applicable if you join the wait list. Can be saved.)

    Trio's: 3 eliminations - Master Enchant Card, 3x Premium Gemstone Generators
    5 eliminations - 2x Master Enchant Cards, 5x Premium Gemstone Generators
    9 eliminations - Money in the Bank(Next Fiesta!, you can skip the line and join Fiesta! anytime before your spot on the wait list. Only applicable if you join the wait list. Can be saved.)

    IGN: HoodPope
     
    Last edited: Jan 30, 2019
  8. YazSoul

    YazSoul Juggle Champion

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    IGN: Convert

    My idea: Parkour!

    Objective: Be the top 3 to get to the finish line of the parkour arena! Players have 150 seconds to jump and tumble over obstacles without falling into the abyss. You will be able to block people so they won't get onto the other obstacle. Each 20 seconds, an obstacle will disappear! Use your time wisely! The time limit is 120 seconds. The only way to attack is using bombs: spiked nades, or machine guns in the medal shop for 200 medals. If you die, you have 10 seconds to continue by paying 2000 carats. If everyone passes the finish line, everyone will receive 500 carats. The top three will be able to stay in the lobby and the others will leave so other people can join. When the time limit is done, the top three will receive,

    1st Place: Random Box
    2nd Place: 3000 carats
    3rd Place: 2000 carats


    Unique Mechanics:

    Whoever gets first can choose which parkour map they want to do.

    They can set the time limit, 60 secs to 120.

    Only 30- stats are allowed with jump between 25 jump and 30 jump. No more other than that.

    If you break one of the rules you will get a warning.

    Break them twice, you have to pay the price to jump off the map for 1 round and be allowed to play for the next 2 rounds.

    For the ending of 3 rounds, there will be a bonus round! Whoever gets first, you will be able to defeat them for a chance of 5000 carats!

    Also, there will be a random pick at the end of the match for 1000 carats!

    Hope you enjoy my game mode!
     
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  9. Hercule

    Hercule Well-Known Member

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    Than ** it, make one too. I’m curious what you, as a host, think the game lacks. Just don’t claim the prizes which I’m sure you don’t care for anyway lol.
     
  10. AlexDays

    AlexDays New Member

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    Would be nice if the players can throw bombs to make them fall faster or break instantly
     
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  11. Draygashi

    Draygashi World Record (Al Hata), CUC

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    I might incorporate that into the unique features. Once every 30 seconds a bomb will spawn that players can pick up and throw at each other or the floor to do some serious damage to each other or to instantly destroy the floor it hits
     
    Last edited: Jan 17, 2019
  12. namedd

    namedd Active Member

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    My idea mode is restricted rares :)

    (Does this count for that gem I'm greedy af)
     
  13. namedd

    namedd Active Member

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    I would like to gamble with rc too. I vote for ur ideas
     
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  14. Shihan

    Shihan Well-Known Member

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    IGN: Sabres
    Class Mode
    *A small way for new players to experience different scrolls and exocores for free while playing on a equal battle field with more experienced players.
    [​IMG][​IMG]
    Objective:
    Work together as a team to win the battle.​
    • Unique Mechanics:. This game mode will be a simple Battle Mode but with a twist. Instead of Blue and Read team(could be a solo mode as well, probably more fun that way since you will have a mix of all classes), there will be Class based teams such as Soul Fighter, Striker etc.(This will be randomly selected at the start of the match).The sets given can be defaults but I think we should spice it up with class exclusive outfits, including the rare outfits. Your scrolls and exocores will be class exclusive decided upon which class your team was given.(Striker = Karate , Attack Booster and Staff of Eternity, Soul Fighter = Another Infinite Ninjutsu, Sabres Claw and Blade of Eternity etc...) There should be at least 3 different presets for each class with different scrolls/exocores so that everyone isn't using the same items. Lastly, each class should advance in their stats. Meaning that everyone should have default stats, but if youre a striker, you'll have more about 35-40 STR, Soul Fighters with SPD, Alchemist with ARM, Elementalist with 700 SP, Androids with SP Regeneration and Shaman with all stats at 30. SP should be higher for this mode so that people can have fun with their exocores, base SP should be around 550.
    • Prize Rewards: Prizes should be based on damage dealt, survival time and kills. *Bonus prizes should be an occasional Gemstone: Upgrade Skill.(This prize output should be random so that it isn't too easy to obtain).​
    [​IMG]

    Preset Examples / Ideas
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]
     
    Last edited: Jan 17, 2019
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  15. rfSexy

    rfSexy Art Potato & Clean Up Crew

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    ign: Sexy (p.s. can i please trade in all my forum titles for RC instead?)
    Game Mode Entry: Mini-game

    Title: What's That Emote?
    Talk to Bori or Heaven to access the Mini-Game
    There's a timer of 30 seconds for other people to join once 1 person joins.
    Teleport to an auditorium map. (Separated based on Plaza channel?)

    Map Visual: Players are standing in the audience area (slight invisible wall so players can't jump on stage - you can jump over it with 90 Jump). The lights are dimmed. An NPC is patiently waiting in the center of the stage in front of closed curtains.

    When the join timer is up (30 seconds) every player is teleported to the stage and spotlights light it up
    At the edge of the stage are 2 NPCs (1 girl, 1 boy) that face the camera.

    NPCs attire: formal wear with theater masks on

    When the rounds end and the winners are declared the invisible wall is gone and you're free to explore the map. Spotlights turn on that point toward the stage. A portal spawns at the edge of the map towards the camera past the audience area.

    Game Mechanics:
    • NPCs does an emote and you have 5 seconds to do it. NPCs can start doing animation from any frame of the emote (doesn't always have to start from the beginning of the emote)
    • Rest period of 5 seconds between rounds.
    • Last man standing wins or 30 rounds. (or whatever's a good number)
    • If you mess up/lose a round you are respawned into the audience area.
    • Press ESC to leave like Solo Adventure Mode.
    Reward:
    1K Carat Coupon
    100 Medals Coupon
    Random Gift Box
    Orihalcon Gem
    Unlock an emote

    Possible other modes?
    Endless Mode
    • Player continuously plays until they mess up.
    • Hi Score based on how many rounds a player gets through before losing.

    Timed Mode
    • One 60 second timer after the game starts. NPCs do an emote until the player gets it right. NPCs continuously cycle through emotes until time is over. NPCs do not move on to the next emote until player gets it right.
    • Hi Score based on how many emotes player can guess correctly in 60 seconds.
    Hi Score Rewards
    Unlock /win emote permanently.
    Item reward based on monthly hiscore - some cool outfit i guess.
     
    Last edited: Jan 17, 2019
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  16. MroppaZ

    MroppaZ Active Member

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    Exocore only game mode for example like rumble in rocket league you get an exocore at random and get to us it’s skill. You can have the exocore in your possession for 10 Or 30 seconds
    IGN: SoulHarvest
     
  17. Maomi

    Maomi Clean Up Crew

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    I'll do this laterrr~
     
  18. Logic

    Logic Clean Up Crew

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    (This was my idea documented by post years old plus in toast other forum post I like drays idea on page 1, but its off of mine and heres just some of the many times I suggested it:
    http://forums.playredfox.com/index.php?threads/make-rf-great-again-new-modes.43470/
    http://forums.playredfox.com/index.php?threads/open-applications-for-community-forum-moderators.45585/#post-435382
    I have also suggested in on gamescampus many times and ogplanet.


    Best event in a long time.

    Anyway

    Ign: Logic

    Mode: Battle survival.

    The map moon and maybe a few others has breakable tiles similar to Mechanic's Institute breakable platforms.

    The mode will feature 6 rounds, and have a warning system of tiles randomly breaking once the timer goes down. Also there will be a few battle bombs instead of food drops that you can pick up and throw to break floor tiles. People love edging, people love moon format just use these features to improve the experience. , and 6 rounds will keep people in the action longer.. Carats and points are awarded normally as battle mode, by hits and by kills.

    [​IMG]

    [​IMG]
     
    Last edited: Jan 18, 2019
  19. SeeJest

    SeeJest Bushido

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    So will this be implemented before the rest of the suggestion scrolls or after?
     
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  20. VelvetJoy

    VelvetJoy New Member

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    WTF is this i need spender events!
     
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