Hello everyone, I've been picking up a healer after not playing it in ages and I'm a bit overwhelmed regarding their skills. Back in the day when I've played as a healer the traps weren't a thing yet. I've looked at the skills and noticed there's about 17 traps (holy jesus...). I don't know which ones to take and which ones to ignore :/ Which ones out of these are a must get? FD1 - Transience-Explosion (Phy) FD1 - Transience-Explosion (Chi) FD1 - Transience Formation-Recovery SM1 - Transience-Bleeding SM1 - Transience Formation-Extreme Technique // Must Get GB1 - Transience-Poison GB1 - Transience Formation-Extreme Dodge // Must Get EC1 - Transience-Crushing EC1 - Transience-Restraint FC1 - Transience-Yin FC1 - Transience-Soul CS1 - Transience-Darkness GL1 - Transience-Shackles GL1 - Transience-Wounding HM1 - Transience-Crushing (Adv) HM1 - Transience-Confusion HM1 - Transience Formation-Paralysis
Edited my post (in case other healers are struggling too with this). Thank you for your input, I appreciate it ^^ Are the other traps more of a "get it if you want, it's very optional" compared to Extreme Technique and Extreme Dodge?
I think some are pretty handy but I don't use any of the others. my healer pretty much just for buffing my main character and pt dmg buff. Evade can be pretty handy in potala, icy red etc