How to rig 3D models for Dummies (2017) -WIP-

Discussion in 'Game Guides' started by TheDL6Incident, Dec 8, 2017.

  1. TheDL6Incident

    TheDL6Incident Creator of Buki

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    Hey, do you have 3D models but have no talent/are too lazy to spend time to bone and weight your models?
    Well this guide is for you then.

    What you'll need:
    Some 3D Models from my Model Archive
    3D Object Converter 6.5 to turn the NSX into OBJ
    Blender (Free), 3DSMAX (Not Free), or Maya (Not Free)
    A G-mail or Adobe account.

    Step 1: Open your 3D model program of choice.
    Step 2: Load and assemble your 3D model. (Note: In Blender, when you import your models, they will be upside down. To remedy this, press A, then R, then X, then -90, then press enter.)
    Step 3: Create a new folder to export your model to.
    Step 4: Export your model as "FBX" format.
    Step 5: Go to www.mixamo.com , and sign into your G-mail or Adobe account.
    Step 6: Look to the right of the screen and click where it shows "Upload Character".
    Step 7. Upload your FBX model.
    Step 8. You will be prompted with a screen that has different colored circles which correspond to where the joints/bones on your models should be. Place those markers in their correct designations and choose "2 finger or 3 finger skeleton option for the hands". (Note: The elbows and hands always seem to give you the most trouble. If you have a problem with disfiguration after the rig is generated, just go back and re-adjust your markers until the hands are normal)
    Step 9: If you did the marking correctly, your model should be doing an idle animation.
    Step 10: After you're done rigging, you have the option to either find animations for your character, or download directly. You can find animations and poses if you want, but just make sure you download the animations when you're downloading the model as .FBX
    Step 11: Download your model into the same folder as the .OBJ files and texture files.
    Step 12: Open up Blender/3DSMAX/Maya and load the model. (In Blender, when you load the model, there won't be textures showing right away. To remedy this, press Alt+Z)

    Ta-da! Now you have your rigged models and you can pose them or animate them however you want to.
     
    Last edited: Dec 8, 2017
    Shana and BJJFromGJJ like this.
  2. TheDL6Incident

    TheDL6Incident Creator of Buki

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    I'll add the pictures later
     

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