Maverick Scroll [Fast Paced Street Fighting] (Finished!)

Discussion in 'Scroll' started by Frostwich, Oct 10, 2016.

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Do you support Maverick???

  1. Yes

    71.4%
  2. No

    14.3%
  3. We will see...

    14.3%
  1. Frostwich

    Frostwich Active Member

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    [​IMG]
    [​IMG]

    Description:
    No one needs 10 years of training to knock someone out.

    Inspiration: Maverick was inspired by the fast pace of Street Fighting, and how no person in a ten second fight takes too long to think; or else they will get knocked out. The counter is a very short time to think about your next attack, because fighting is not supposed to be slow paced.

    Combos
    P - P - P - P - P
    K - K - K
    P - K - K
    K - P
    >>G


    Counters
    K+G - P
    K+G - K
    K+G - G

    ___________________________________
    Stance:
    [​IMG]

    Description:
    An attentive and ready stance for a street fighter that is ready to move at any time.
    ___________________________________
    P - P - P - P - P
    Type:
    Directional Knockback
    Damage: P[80], P[60], P[60], P[100], P[75] = 375
    [​IMG]
    Description:
    1. A hard hitting, unorthodox punch where the right hand is cocked back to about the shoulder and the punch is thrown to the nose
    2. A fast but low damaging front hook to the nose again, this time with the left hand
    3. A quick but also low damaging uppercut to the chin with the right hand, going under the left hand
    4. A quick uppercut to the stomach with the right hand
    5. A hard slap to the right ear (Thunderclap strike) with your right hand. It knocks opponents to the left and to the ground.
    ___________________________________
    K - K - K
    Type:
    Knockdown
    Damage: K[90], K[100], K[110] = 300
    [​IMG]
    Description:
    1. A grab to the head and a knee to the nose with the right leg (NOTE: This is not an actual grab, I'm not trying to make a Red Storm 2.0), and then the enemy is released from the "grab"
    2. A dirty kick to the groin with the left leg
    3. A huge knockout roundhouse kick to the temple with the left leg
    ___________________________________
    P - K - K
    Type:
    Knockdown
    Damage: P[80], K[70]x2, K[60] = 280
    [​IMG]
    Description:
    1. A hard hitting, unorthodox punch where the right hand is cocked back to about the shoulder and the punch is thrown to the nose
    2. A grab (not an actual grab) to the head and a knee to the nose with the right leg, and then the left
    3. A powerful big boot to the enemy's head that knocks them down. The enemy is brought down while your leg is going down
    ___________________________________
    K - P
    Type:
    Forward Knockback
    Damage: K[90], P[110] = 200
    [​IMG]
    Description:
    1. A grab to the head and a knee to the nose with the right leg (NOTE: This is not an actual grab, I'm not trying to make a Red Storm 2.0), and then the enemy is released from the "grab"
    2. The left arm is cocked back and a powerful jab is thrown to the enemy's head, fazing them and knocking them back far. (NOTE: This move has good angling to the right, but to the left the 2nd punch misses the opponent)
    ___________________________________
    >>G
    Type:
    Edger and Ground Hit
    Damage: >>G[20,90] = 110 if everything landed, 90 for Ground Hit, 20 for Forward Launch/Edger
    [​IMG]
    Description:
    1. Run up and do a huge big boot to the enemy's nose with the right leg! They are caught off guard and are launched forward, but not high enough to be juggled.
    2. Quickly after that (in the same animation), the right leg is brought down to stop on the enemy.
    ___________________________________
    K+G
    Type:
    Counter Animation
    Damage: K+G[0] = 0
    [​IMG]
    Description:
    1. A slow animation where the fighter reaches out as if they were trying to grab someone's arm.
    ___________________________________
    Counter Extensions
    P
    Type:
    Stun Launcher
    Damage: K+G[0], P[200] = 200
    [​IMG]
    Description:
    1. When the opponent is grabbed, the enemy is pulled in, and the right shoulder is let down and rammed into the enemy's stomach, stunning them, leaving them vulnerable for a juggle.
    ___________________________________
    K
    Type:
    Upward Launcher
    Damage: K+G[0], K[200] = 200
    [​IMG]
    Description:
    1. When the opponent is grabbed, the enemy is pulled in, and they are kicked upwards in the groin which launches them upwards.
    ___________________________________
    G
    Type:
    Grab
    Damage: K+G[0], K[210] = 210
    [​IMG]
    Description:
    1. When the opponent is grabbed, the enemy is pulled in, and brought in for a nice, bullying choke.

    Update Log
    10-10-2016: Scroll started and combos sorted out
    10-11-2016: Combo Types, Damage, Descriptions, and Counter finished.
    10-12-16: Some gifs kinda added
    10-13-16: GIFS fully done!
     
    Last edited: Oct 13, 2016
    BJJFromGJJ likes this.
  2. NeoStrayFox

    NeoStrayFox Clean Up Crew

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    Support.
     
  3. Frostwich

    Frostwich Active Member

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    rn i just need gifs and im mostly done
     
  4. Frostwich

    Frostwich Active Member

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    If anyone can help me with making animations on FF3, that would be great, the stickied forum didn't help me.
     
  5. Frostwich

    Frostwich Active Member

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    Everything finally finished!
     
  6. iMino

    iMino Well-Known Member

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    http://forums.playredfox.com/index.php?threads/scroll-suggestion-outlaw-completed-nerfed.27486/
     
  7. Shina

    Shina Creator of Shattering Hand

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  8. 12characters

    12characters Well-Known Member

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    damage too low btw
     
    BJJFromGJJ likes this.
  9. Frostwich

    Frostwich Active Member

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    aight
     

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