Limen Baguazhang Nickname: Lemon Bag Description: Baguazhang has many divisions overall, and each division has unique attack skills. Especially the Limen division that is well known for using palms instead of fists to attack opponents based on centrifugal forces. Price: 56,000c Opinion: A very offensive scroll designed to barrage your foes while using dance-like maneuvers and whirling motions to be unpredictable. Difficulty to use: Easy++ Difficulty to master: Hard Potential: High- Tier: B Combo Chart PPPPP - [513] PPPK - [395] KKKKK - [480] KPK - [205]/[150] kGK - [330](90) >>G - [180] P+G - [225] Limen's Eight Trigram Palm PPPPP 80 85 50-50 40-40-60 180/108* [513] Inputs 3-5 have generally above average delay. All inputs have generous stun but not too heavy. P: Fast with solid recovery. Moves 1 character distance. PP: Same as Ninjitsu's 2nd punch. PPP: Double hit moves before each hit. Angles well but may miss the 2nd hit. Easily angles to safety. PPPP: Great movement before the first two hits and light on the third. Will miss if angled. Can reset till patched. PPPPP: Angles left very easily and right with positioning Rising Stream PPPK 80 85 50-50 130 [395] PPPK: Has zero movement, in fact it even steps backwards upon completion, but it always has amazing angling. Dance of the Floating Swan KKKKK 90 100 95 105 150/90* [480] All inputs have below average delays. K: Hitbox swings to the left allowing the attack to connect late. KK: Angles both ways. Very sluggish recovery/delay. KKK: Angles left normally and may hit /w a delay if angled right. KKKK: Pops the foe up and angles well to the right KKKKK: Moderate air knockback and can be ground hit Graceful Gust -> Sudden Swan Kick KPK 90 115 150/90* [205/295*] KP: Angles right very well, travels far. Juggle can miss if you step before the jabs. KPK: Can fence if Gust hits and angle if blocked. Strutting Crescent Splitter kGK 150/90* 180 [330] kG: Ground hit has hidden reach but nearly zero movement. kGK: Surprise attack has incredible movement and speed. Ten-Thousand Bird Kicks >>G 180 Noticeably less damage than KungFu's version. Feet glow with technique. Empowered Wind Wheel Grab 225/315* Much stronger version of Inner Fire's counter as a grab. Can be followed with a (stronger) ground hit. Best Juggle 1 PPPK P~ P~ PPPPP kG** 842/932** **Ground hit requires a wall Best Juggle 2 PPPK P~ P~ KKKKK kG 905 More reliable damage combo. Strategy Pressure is your best friend so always stay in your opponents face and never let them escape. If they block too long, grab them and resume the pressure from behind them. If they flee or gain distance from a finisher simply run them down with your >>G. Dance around your foes while mixing up your combos. Make sure to angle to safety and/or around their guard as often as possible as your combo movements are one of your greatest assets if a bit difficult to control. Finish your foe quickly as it is quite easy to miss a hit or two during a dance which can lead to your demise if it happens too often. Tried a different format with this one, might revert later.