[Scroll Guide] Limen Baguazhang

Discussion in 'Game Guides' started by Tengu, Nov 7, 2017.

  1. Tengu

    Tengu Creator of Savate

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    Limen Baguazhang
    Nickname: Lemon Bag
    Description: Baguazhang has many divisions overall, and each division has unique attack skills. Especially the Limen division that is well known for using palms instead of fists to attack opponents based on centrifugal forces.
    Price: 56,000c
    Opinion: A very offensive scroll designed to barrage your foes while using dance-like maneuvers and whirling motions to be unpredictable.

    Difficulty to use: Easy++
    Difficulty to master: Hard
    Potential: High-
    Tier: B

    Combo Chart
    PPPPP - [513]
    PPPK - [395]
    KKKKK - [480]
    KPK - [205]/[150]
    kGK - [330](90)
    >>G - [180]
    P+G - [225]

    Limen's Eight Trigram Palm
    PPPPP
    80 85 50-50 40-40-60 180/108* [513]
    Inputs 3-5 have generally above average delay. All inputs have generous stun but not too heavy.
    P: Fast with solid recovery. Moves 1 character distance.
    PP: Same as Ninjitsu's 2nd punch.
    PPP: Double hit moves before each hit. Angles well but may miss the 2nd hit. Easily angles to safety.
    PPPP: Great movement before the first two hits and light on the third. Will miss if angled. Can reset till patched.
    PPPPP: Angles left very easily and right with positioning

    Rising Stream
    PPPK
    80 85 50-50 130 [395]
    PPPK: Has zero movement, in fact it even steps backwards upon completion, but it always has amazing angling.

    Dance of the Floating Swan
    KKKKK
    90 100 95 105 150/90* [480]
    All inputs have below average delays.
    K: Hitbox swings to the left allowing the attack to connect late.
    KK: Angles both ways. Very sluggish recovery/delay.
    KKK: Angles left normally and may hit /w a delay if angled right.
    KKKK: Pops the foe up and angles well to the right
    KKKKK: Moderate air knockback and can be ground hit

    Graceful Gust -> Sudden Swan Kick
    KPK
    90 115 150/90* [205/295*]
    KP: Angles right very well, travels far. Juggle can miss if you step before the jabs.
    KPK: Can fence if Gust hits and angle if blocked.

    Strutting Crescent Splitter
    kGK
    150/90* 180 [330]
    kG: Ground hit has hidden reach but nearly zero movement.
    kGK: Surprise attack has incredible movement and speed.

    Ten-Thousand Bird Kicks
    >>G
    180
    Noticeably less damage than KungFu's version. Feet glow with technique.

    Empowered Wind Wheel
    Grab
    225/315*
    Much stronger version of Inner Fire's counter as a grab. Can be followed with a (stronger) ground hit.

    Best Juggle 1
    PPPK P~ P~ PPPPP kG**
    842/932**
    **Ground hit requires a wall

    Best Juggle 2
    PPPK P~ P~ KKKKK kG
    905
    More reliable damage combo.

    Strategy
    Pressure is your best friend so always stay in your opponents face and never let them escape. If they block too long, grab them and resume the pressure from behind them. If they flee or gain distance from a finisher simply run them down with your >>G. Dance around your foes while mixing up your combos. Make sure to angle to safety and/or around their guard as often as possible as your combo movements are one of your greatest assets if a bit difficult to control. Finish your foe quickly as it is quite easy to miss a hit or two during a dance which can lead to your demise if it happens too often.

    Tried a different format with this one, might revert later.
     
    Last edited: Nov 7, 2017
    NeoStrayFox and tamirtov like this.

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