[Scroll Suggestion] Commando [Combat Arms v2]

Discussion in 'Scroll' started by MonsieurMonk, Jan 25, 2017.

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Support Combat Arms

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  1. MonsieurMonk

    MonsieurMonk Well-Known Member

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    Combat Arms
    [​IMG]
    STANCE

    Body gyrates, fists face towards the user. Knees are bent, heels are off the ground. Shoulders are hunched.
    [​IMG]

    Price
    [Undecided]

    Description
    A passing by US Air Force officer noticed a monk practising an unusual form of matial art. The officer couldnt help but be captivated by the strong striking style of the art. He begged the Monk to teach him his art, the Monk had no problem with teaching him, however the officers hot temper caused him to lack proficiency in the style. After fully mastering the style the officer decided to incorporate his own style which everyone now refers to as "Commando".
    <IGN:MonsieurMonk>

    Guard
    The same as boxing

    Movelist:
    PPPP
    PPP{P}
    KK
    PKP
    KPPKK
    PPK
    PPKK
    kG


    PPPP
    Sonic Boom Combo
    Type: Knock Back

    95 100 100 130 [425]
    [​IMG]
    The 1st input starts with a right straight which then chains into a left hook. The 1st punch comes out the fastest, and has the most range. The 2nd input is a heavy punch, it's below average in speed and has the least range. The 3rd input the spin back knuckle, spins the user in a 180° motion and does a quick backhand attack. The 4th input is the sonic boom, this move is a projectile like DESTROYER'S [KG] which knocks the opponent back when uncharged. The Sonic boom attack is fast when uncharged. The Spin Back Knuckle is well known for its good range, strength, and speed, not to mention an above average stun value.
    Speed: above average
    hit Stun: average
    Block Stun: below average
    Recovery time: above average
    Safe(including on block): average
    Range: average
    Angling: average
    Delay above: average


    PPP{P}
    Sonic Boom Combo (Charged)
    Type: Guardbreak, POP UP

    95 100 100 180 [475]
    [​IMG]
    When the 4th input [Sonic Boom] is charged, it creates a cyclone which pops the opponent up into the air which the user is able to juggle off of. THIS MOVE IS A GUARD BREAK.
    Speed: above average
    hit Stun: average
    Block Stun: below average
    Recovery time: above average
    Safe(including on block): average
    Range: average
    Angling: average
    Delay above: average


    KK
    Flash Kick
    Type: Launcher

    95 120 [215]
    [​IMG]
    The 1st input starts with a right kick which then chains into a flash kick.The flash kick is very fast and as a result it is useful as an anti-air. It is also good for zoning, ending combos and punishing, Flash Kick produces 'flash residue'. This is so if the flash kick misses it cannot be punished.
    Speed: above average
    hit Stun: above average
    Block Stun: above average
    Recovery time: average
    Safe(including on block): average
    Range: average
    Angling: above average
    Delay above: above average


    PKP
    Reverse Spin Kick Combo [COMPLETE]
    Type: Dodge, Knockback

    95 [-] 150 [245]
    [​IMG]
    The 1st input starts with a right straight .The 2nd input is a roll which allows you to go behind the opponent and dodge any incoming attacks like JUDO'S [KG]. The reverse spin kick turns the user back and does a straight kick. This move has good range, and can hit most aerial foes (at certain angles), but is weak to being blocked. When blocked, the kicking animation is increased slightly and leaves the user vulnerable to a counter-attack. The move is often considered as an"approach".
    Speed: above average
    hit Stun: average
    Block Stun: below average
    Recovery time: average
    Safe(including on block): below average
    Range: average
    Angling: below average
    Delay above: below average


    KPPKK
    Bazooka Combo
    Type: Air Combo

    95 100 100 100 150 [545]
    [​IMG]
    The 1st input starts with a right kick which is then chained into a left hook. The 3rd input moves the user forward and delivers a spin back knuckle. The 4th input is a kick which is somewhat delayed, but in return it gives this move plenty of range.This move sends the opponent into the air. This is best used as a surprise or disruptive attack. The final input performs a jumping sweeping attack whilst the opponent is in the air.
    Speed: above average
    hit Stun: average
    Block Stun: average
    Recovery time: average
    Safe(including on block): below average
    Range: average
    Angling: below average
    Delay above: below average


    PPK
    Knee Bazooka Combo
    Type: Launcher

    95 100 150 [345]
    [​IMG]
    The 1st input starts with a right straight which is then chained into a left hook. The 3rd input and final input performs a jumping knee strike which sends opponents into the air. This combo is similar to pencak silat's knee combo.
    Speed: above average
    hit Stun: average
    Block Stun: average
    Recovery time: average
    Safe(including on block): below average
    Range: average
    Angling: below average
    Delay above: below average

    PPKK
    Flash Kick [COMPLETE]
    Type: Fence edger, knock back

    95 100 100 125 150 [570]
    [​IMG]
    PPKK (PPKK) Mini bounces the opponent and is a double hit (PPKK) sends the opponent as far as parkour's combo, this is also a double hit.
    Speed: above average
    hit Stun: average
    Block Stun: average
    Recovery time: average
    Safe(including on block): average
    Range: average
    Angling: below average
    Delay above: average


    kG
    Ground Hit/Launcher
    60-60 [120]
    [​IMG]

    Grab
    [​IMG]


    Counter
    [​IMG]

    Throws the opponent behind the user

    Credits to
    @Tengu
    @12characters
    @BJJFromGJJ
     
    Last edited: Dec 27, 2017
    NeoStrayFox, DrizzyKick and Mosun like this.
  2. MonsieurMonk

    MonsieurMonk Well-Known Member

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    .
     
    Last edited: Dec 25, 2017
  3. MonsieurMonk

    MonsieurMonk Well-Known Member

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    .
     
    Last edited: Dec 25, 2017
  4. MonsieurMonk

    MonsieurMonk Well-Known Member

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    I don't know if this is true :eek:
     
  5. MonsieurMonk

    MonsieurMonk Well-Known Member

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    If anyone can make banners/scroll templates feel free to message me or better yet make one for me :)
     
  6. 12characters

    12characters Well-Known Member

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    I'd help you make the animations
     
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  7. 12characters

    12characters Well-Known Member

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    Heres some better grabs.
    [​IMG]

    [​IMG]

    + that description is bad
     
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  8. BJJsucksJJJgood

    BJJsucksJJJgood Active Member

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    af
     
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  9. MonsieurMonk

    MonsieurMonk Well-Known Member

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    I'll definitely use these. thank you, and message me :)
     
  10. SacredSwordJr

    SacredSwordJr Well-Known Member

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    I can tell 12character did some of these animations lol.
     
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  11. BJJsucksJJJgood

    BJJsucksJJJgood Active Member

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    o lit supporting
     
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  12. MonsieurMonk

    MonsieurMonk Well-Known Member

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    Yh, he's been a lot of help. I'll give him his due credit when the whole things complete.
     
  13. Mosun

    Mosun New Member

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    This is lit, can't wait to see the completed version.
     
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  14. SacredSwordJr

    SacredSwordJr Well-Known Member

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    Fixed.
     
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  15. redsurf

    redsurf New Member

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    Aight supporting this.
     
  16. Tender

    Tender Member

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    Poomplex support
     
    Last edited: Feb 3, 2017
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  17. Curiosity

    Curiosity Active Member

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    Support
     
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  18. HumanExperiment

    HumanExperiment Member

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    - description is pretty bland
    - [​IMG] [​IMG] [​IMG] [​IMG] looks more like its supposed to stun on full charge (instead of knockback)
    - combos are nice and fluid
    - definitely shouldnt be a rare (id imagine rares being a lot more flashy and unique like shadow ninjitsu or parkour)

    but other than that... not much more to say its a pretty tame and clean looking scroll suggestion, id support
     
    Last edited: Jan 29, 2017
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  19. XyrnLegend

    XyrnLegend New Member

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    Support!! :D
     
  20. SkiiV

    SkiiV New Member

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    Support
     

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