The Choice of Fate The Choice of Fate, commonly called the CoF, is a dungeon located in Zhengzhou for White Clans, and in Shi Zhang for Black Clans. Those two dungeon are the same, use the same map and same mobs level, just the name of mobs will change. The Passes You need 3 passes to enter the CoF, the Death Valley passes, there are three colours: Purple Green Red Any combination will work; they do not have to be of the same colour. There are four difficulties in the CoF, I prefer to call them Easy, Medium, Hard, and High Rewards, in ascending order. The difficult is random, but using more Purple passes will lean the difficulty in the Easy direction, and using more Red passes will generally give a higher difficulty. However, even if you use three Purple passes, there is a slight chance of getting a Medium difficulty; you are not guaranteed Easy. If you use 3 Green passes, you will get Medium difficulty most of the time, but sometimes you will get the Easy difficulty. I have never gotten the Hard difficulty using Green passes, but it may be possible. High Rewards is a rare occurrence, it only has a chance of happening when a party uses 3 Red passes. You can get pass by killing monster near the entrance of the Choice of Fate, there is no level limit for that drop even if they are dark blue you can still drop pass only. You can create pass with collection. those collection can be found in the Living windows (L key) you have to go on the tab Resource and the select the map Zhengzhou/Shi-Zhang in the list. 1 Purple Pass of Death Valley 10 Blue Cotton Clothes 10 Gunpowder 10 Wooden Flute ___________________________ 1 Green Pass of Death Valley 10 Buddhist Beads 10 Strong Venom 10 Gunpowder 10 Iron Plates ___________________________ 1 Red Pass of Death Valley 20 Golden Cotton Cloth 10 Strange Stone 10 White Iron Fragment 20 Silver Nugget 20 Leather Sack The NPC to complete those collections is just before the bridge at the entrance of the dungeon. If you want more details about how you can find the item look at the mobs guides. Difficulties There are many different ways to determine what Difficulty level you have in the CoF. Here are some benchmarks that you should look for. Easy: Few Monsters in the First room and the Second room, and you will have 7 minutes and 50 Seconds to kill the second form of the boss. Medium: There are Four-Armed Demons in the First room, and you only have 5 minutes and 50 seconds to kill the second form of the boss. Hard: There are more monsters in the rooms, and you will only have 3 minutes and 50 seconds to kill the second form of the boss. High Rewards: Same as hard, except that there will be multiple Bosses in the second room. Timing A lot of people could potentially complete the CoF, but a critical factor to the success of a trip is whether they can do so on time. The timing of the CoF goes as follows: When you enter, regardless of the difficulty, you will have a 20 minute timer. This timer represents the time you have to complete everything up to the defeat of the first form of the Boss. After you defeat the first form, the timer will change to another one, that is larger, and is superimposed near the upper left of the screen. The time on this timer represents the amount of time that your party will have to defeat the second form of the boss, break the doors, take treasure from the chests, and exit the VoH. It varies between difficulties: Easy difficulty will have 7:50 minutes. Medium will have 5:50 minutes. Hard and High Rewards will have 3:50 minutes. The second timer is independent of the first one. The Entrance It's easy to find the entrance on the map, the name of the dungeon is in Orange on the map. Here a picture when you put the pass: Layout Here is the Map of the layout of the CoF: Entrance Room (1) The room (Atrium) in which you enter is full of Poison. You can escape from poison by using peace mod or med. There are 8 small rooms that branch out from the main Atrium. There will be 4 Stone Pillars that one will have to destroy in order to remove the poison and advance to the first monster room, and these are placed randomly in the 8 rooms. The position of the 4 Stone Pillars will be different each time a party goes into the CoF. After destroying the Stone Pillars, the main gate will open, and the poison will cease effect. The dungeon’s greenish haze will also disappear. First Monsters Room (2) After the gate opens, you will go through a long passageway, which leads into another room, with monsters. These monsters should be white to a player at around middle Raising Light. This room is straightforward; just kill all of the monsters, and after only one or two are left, the gate at the far end of this room will open up, allowing access to the second monster and boss room. Strategy Tip wrote: It is recommended to kill all of the monsters, even the one or two that are remaining when the gate opens up, so that you can return to this room for meditation later.