Tranquil Fist

Discussion in 'Scroll' started by Tyesin, Dec 25, 2019.

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Do You Want Tranquil Fist In Game?

This poll will close on Apr 25, 2028 at 5:17 AM.
  1. Yeah!

    2 vote(s)
    100.0%
  2. No..(Comment Your Reason Below)

    0 vote(s)
    0.0%
  1. Tyesin

    Tyesin Active Member

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    [​IMG]

    [​IMG]

    Creator's Words
    Tranquil Fist is based off of the fighting style of the Hyuga Clan from the Naruto series. It focuses on causing internal damage to the opponent rather than exterior with devastating results.Certain attacks will even drain your opponent of their MP. Not only is this fighting style unique, but can make a good fit into RF's roaster.

    Description
    Tranquil Fist users focus on targeting certain points of the opponents body to cause internal damage to their opponent. Users of this deadly art should not be taken lightly.

    Move List
    [​IMG][​IMG][​IMG][​IMG][​IMG]
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    [​IMG][​IMG]
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    Stance
    [​IMG]

    Gaurd

    Default

    Grab
    Default



     
    Last edited: Dec 25, 2019
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  2. Tyesin

    Tyesin Active Member

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    Calm
    [​IMG][​IMG][​IMG][​IMG][​IMG]

    Input 1
    [​IMG]

    -Straight Palm
    -Keeps the user in place


    Input 2
    [​IMG]

    -Straight Palm
    -Keeps the user in place

    Input 3
    [​IMG]

    -Thrusting Palm Strike
    -Moves the user forward

    Input 4
    [​IMG]

    -Turning Palm Strike

    Input 5
    [​IMG]

    -Spinning Palm Strike
    -Hits grounded opponents twice
    -Hits areal opponents once
    -average knock back

    All Together..
    [​IMG]

    Calm is the longest and basic punch combo. This route is medium paced with excellent delay between inputs. This combo does 6 hits to grounded opponents and 5 hits to areal opponents. The 5th input is aoe.

    Serene
    [​IMG][​IMG][​IMG][​IMG]

    Input 1
    [​IMG]

    -Straight Palm Strike

    Input 2
    [​IMG]

    -Thrusting jab with finger(s) extended
    -Two hits
    -Cannot be canceled
    -User stays in place

    Input 3
    [​IMG]

    -Thrusting jab with finger(s) extended
    -Two hits
    -Cannot be canceled
    -User slightly moves forward



    Input 4
    [​IMG]

    -Thrusting dual palm strike
    -Small knock back

    All Together..
    [​IMG]

    Serene is Tranquil's 2nd combo. This route is medium to fast paced with dual hitting inputs. Even though there's 4 inputs this route will hit for a total of 6 times. Because input 2 and 3 are dual hits there frames are more active making leaving you open if you don't hit your target. Also, this route will take 5% of your opponent's CP.

     
    Last edited: Dec 25, 2019
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  3. Tyesin

    Tyesin Active Member

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    Elegant
    [​IMG][​IMG][​IMG]

    Input 1
    [​IMG]

    -Straight Palm Strike
    Input 2
    [​IMG]

    -Thrusting Palm Strike

    Input 3
    [​IMG]

    -Spinning Strike
    -AOE
    -Spinning in place
    -2 hits on grounded opponents
    -Single hit on aerial opponents
    -Far Knock Back

    All Together..
    [​IMG]
    Elegant is the basic kick combo for Tranquil. This route is medium paced with average delay and angling capabilities. The 3rd input is an aoe on all frames that this input is active and the user stays in place. This route is ideal for maps like Moon, Dos, Glace, and can be used for offensive and defensive purposes.

    Controlled
    [​IMG][​IMG]

    Input 1
    [​IMG]

    -Straight Palm Strike
    Input 2
    [​IMG]

    -Swinging Chop
    -Stun Launcher

    All Together..
    [​IMG]

    Controlled is Tranquil's juggle launcher. This route is medium paced with average delay and angling capability. The 2nd input is similar to Serpent Another and it's hitbox would be about the same as well.

    Counter
    [​IMG]

    -Long Active Frames

    Counter Animation
    [​IMG]

    -Drains 10% of the opponents MP
    -Small Knock Back
    Tranquil's Counter start up will have long active frames similar to Kobudo's and the counter animation will be the same. If this counter connects not only with it do damage, it will also take 10% of your opponent's MP as well.

    Ground Hit
    [​IMG]

    -Muhon Ninjutsu's ground hit
     
    Last edited: Dec 25, 2019
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  4. Tyesin

    Tyesin Active Member

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    Pros
    -Drains MP
    -Special Counter
    -2 input juggle launcher


    Neutral
    -Higher skill curve to maximize potential
    -Defensive Play ability
    -Medium Paced

    Cons
    -No Fencer
    -No Run Z
    -Counter is punishable

    Creator
    VisionEyes
    And there you have it. Tranquil Fist! What are you guy's take on it? How do you think it'll fare in today's current meta? Defiantly leave your thoughts and feedback as I would like to hear from you guys. No need to give one off answers either explain why! Let's spark a discussion!

    [​IMG]

    [​IMG]
     
    Last edited: Dec 25, 2019
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