[UpdateContent]2016-03-24 Mystic Arts & Phantomcore Custom

Discussion in 'General Discussion' started by TheFuzionBranz, Mar 23, 2016.

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  1. TheFuzionBranz

    TheFuzionBranz Wiki Creator & Manager, Scroll Masters Finalist

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    Mystic Arts
    • Price: 980 Credit
    • Class: All
    • Description: One of the secret martial art scrolls of Chris, the Mutou trainee. It gathers inner energy to expel great power within a single kick or punch to defeat the opponent.
    • Difficulty: Easy to use
    • Potential: High
    • Suited For: All around,
    • Damage: High
    Combos: 6 + Nanmu
    PPK: 85 105 60+60+110 = 420
    KKK: 90 125 145 = 360 Launcher
    KPPPK: 90 105 100 115 160 = 570
    KK+G(Ground hit): 90 210 = 300 (126)
    CzP: 180 - Combo breaker + Launcher
    CzK: +2STR Power Up 1.5 Seconds

    Main Juggle: KKK P P KPPPK KP = 930
    Strongest Juggle: KKK KP KP KPPPK KK+G = 1188
    Nanmu: 12 Hits - Fence Combo
    Grabs: Omni - Both throw foward (225)
    Counter: Regular

    Pros:
    • Easy to use with a high potential.
    • High Damage.
    • PPK combo is 100% safe if blocked. It also lifts people up while in air on final input to maximize damage.
    • Final 2 hits of KPPPK can be angled without any restrictions and not miss the enemy.
    • KK+G can be angled without any restrictions and not miss the enemy.
    • Has easy combo breaker.
    • Power up buff is an invincibility frame that ends instantly giving you the possibility to attempt a combo instead of doing the basic combo breaker. Has more worth for extra damage but harder to land.
    • Can OMNI Grab.
    • Useful in any situation and map.
    • Very easy reset.
    Cons:
    • Reset doesn't break 3 hit rule.
    • KPPPK combo has a hard to control lunge movement on most hits.
    • Ground hit is sometimes hard to perform. Hard to use on players with Savor.
    • Launcher is hard to angle launch.
    • Power buff doesnt last long.


    Phantomcore Custom
    • Price: 48000 Carats
    • Class: Soul Fighter
    • Description: Customized version of Phantomcore. Soul Fighter exclusive.
    • Combos: None
    • V Skill: 150 damage each. Fires 2 ghost skulls, one infront and one inback of caster. Disappears on contact. Morphs into skeleton giving a speed debuff for 7 seconds. 4 second cooldown.
    • B Skill: 450 AoE damage (6 parts). Morphs into Zombie giving a speed debuff for 7 seconds. 5 second cooldown.
    • Hidden Moves: None
     
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  2. TheFuzionBranz

    TheFuzionBranz Wiki Creator & Manager, Scroll Masters Finalist

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    Previous Updates:

    X
     
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  3. BagOfNotes

    BagOfNotes Well-Known Member

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    Nice
     
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  4. Starberry

    Starberry Community Moderator (RuF) Discord Admin (RuF & 9D) Forum Moderator

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    ....?
     
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  5. PoFolks

    PoFolks Well-Known Member

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    What's snake shaman?
     
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  6. PatrickRF

    PatrickRF Clean Up Crew, The Spook-King

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  7. Calvis

    Calvis Member

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    i feel sorry for people who play this game
     
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  8. PatrickRF

    PatrickRF Clean Up Crew, The Spook-King

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    shut up
     
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  9. Yusuke

    Yusuke Best Dressed

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    How come?
     
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  10. Tides

    Tides Well-Known Member

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    What's the reset?
     
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  11. TheFuzionBranz

    TheFuzionBranz Wiki Creator & Manager, Scroll Masters Finalist

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    Strongest non nanmu combo is
    CzK KKK KP KP KPPPK KKG
     
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  12. Tides

    Tides Well-Known Member

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    Ah the reset acts like the single punches then. Well a little extra damage never hurts.
     
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  13. TheFuzionBranz

    TheFuzionBranz Wiki Creator & Manager, Scroll Masters Finalist

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    Basically someone was finally genius enough to give the parts of a combo that can reset a nutural type of animation damage that doesn't count towards the hitting rules. It applies damage, but doesnt take a stack or reset them. Balanced reset. Adds around 200dmg, If you dair to attempt.
     
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  14. Deltro

    Deltro Clean Up Crew

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    Imma have a very hard time playing with Savor users now keke
     
  15. Kagami

    Kagami Active Member

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    For anyone that wants a video of the reset:
     
  16. Tides

    Tides Well-Known Member

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    Yeah I like how it actually gives the scroll more potential without making that potential reach infinity and become broken.
     
  17. TheFuzionBranz

    TheFuzionBranz Wiki Creator & Manager, Scroll Masters Finalist

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    No one has mentioned it yet; But Nimonix is progressing amazingly with future released scrolls. However, Scrolls of the past are dissapointing me without the edits.

    By changing these new scrolls reset combo animations to "Dead frames", The hits following the first one dont apply the 3hit rule function, Hence everytime you go to do a first punch after the reset, or attempt the reset right after another, The first hit of the combo or the single punch will tick a 3rule stack until it wont apply the hit anymore.

    For resets being potentially OP like the PPK of the new scroll, Or eagle claw punch combo, They make the hits put the enemy on their feet then knock them down to cancle the reset potential.
     
  18. Tides

    Tides Well-Known Member

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    Yeah I've really taken a liking to the direction they're taking with scroll design and conception.
     
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