V PkG PkG kG G KKK pP The nanmu is very hand-eye-coordination based; simply mashing isn't enough. Pay attention to the attack movements, and know the timing. This guide will help you with it. The first PkG stops where you see a kick, that's when you know that you do the PkG again the second PkG stops when you see a punch kG is a double punch G is a headbutt KKK will do a triple kick. Just mash K until 3 kicks are done usually pP should be executed immediately (sometimes it fails if you are even a split second short). I added a second punch input because it feels more natural (there's 2 attacks happening). I usually just mash the punch button if the KKK lands. If the nanmu is complete, you'll glow red, and the damage on all combos is dramatic. I did 50+ damage on every attack from my observations (That's what +10 strength looks like). Doesn't seem like there's any downside to having this buff, which means the buff is pretty much free. The buff also lasts for a long long time. If anyone is having trouble with the timing I hope this helps
There's a G input before the triple kick no wonder I was having a hard time getting to the triple kicks