Bajishengquan Based on Tong Fu Rue from Fatal Fury. Fighting Style: Bājíshèngquán (Hakkyokuseiken) Price: 975 RC Stance Guard PPP Quick Launcher Combo [80], [100], [150] - [330] The first punch has good range, so little step up is needed to connect the juggle. The rest of the punches have better range than the first punch, which makes connecting juggles very easy, and getting the opponent by invisible hitboxes is easy. The third hit is a BU launcher and has great angling to the left and right. KKKP 4-Input Damage Combo [90], [120], [130], [135] - [475] Main damaging combo, first kick very fast with good range. 2nd kick less range. The third kick does not have a lot of range and does not move you at all which requires you to probably move up during a juggle. The punch is a short projectile, very short, which has GREAT hitboxes and angling. Barely any movement on the final punch also, but because of the enlarged hitboxes can get opponents and catch them well. KKP 3 Hit Knockback Combo [90], [120], [170] - [380] The first kick comes up very fast and gets back in the stance, which sets up the 2nd kick which is also fast. The final punch knocks back very, VERY far, and does a lot of damage. The range of the 1st kick is good, the 2nd kick's range is mediocre, and the 3rd punch connects very far out, but the angling is not very good to the right. KP Quick Knockback Combo [90], [115] - [205] Kick with great range that comes up quick that ends up in a elbow **** that knocks back pretty far. The punch input does not move you far, so it is very good for narrow platforms. kG Fence Edger [45], [40-40-45] - 170 A quick fence edger initiated by the kG input. When pressed the leg goes up, and when it is connected with the opponent, it launches them up. Then, 3 fast kicks are done which pushes the enemy in front of your position. Very similar to Choy Li Fut's kG. >>G Running Knockback [180] This is not a grab, so it's not unblockable. It is just a running knockback. Knockback is not that good, does not knock back far. G+K Fence Edger Counter [245] Counter is very nice for small fences, and in some lucky situations can be caught by a nanmu. The fencer launches up and forward as opposed to just upwards. Pros and Cons +Great knockback distances +Short and quick combos +2 fencers +Enlarged Hitboxes +Very rewarding counter +Cheap with good combos +/-No special grab +/-No special knockbacks +/-Few combos -Only 1 main damaging combo -Lack of movement can make it hard to juggle -No ground hit Special Thanks Tengu for his layout on Choy Li Fut Scroll Guide TheFightersGeneration & MUGEN for sprites
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO I WAS GONNA USE HIM!
Oh dober u salty that i voted no on ur scroll? Cause if this is what its all about then Im sorry bro I'll go vote yes right now
Oh sht. Is that bad ? I only vote yes for the stuff I like, I didnt knew it was illegal to have a opinion
Mb are u also salty?Anyways sad thing is they did their math and say I vote no on most of the scrolls in forum. Idk . Please dont take me to fking jail. I didnt know its illegal to vote no.Im not a rider .
I think thats good enough. It passed Rekka on the couple of week,but since I was ban. I just left Indra the way it is. And now its trash. Anyways I really got no time to chat back and forth with u .Im very very scare of the scroll suggestion god call Tiny.