Guardian System: Untouched since 2007 with the exception of it being reduced to level 15. It literatly feels like you're going into the past watching those AI's. There is no challenge, its just a repeated task. We have BM bosses and more "advanced" AI's. Make it a one time deal with a challenge. Guild War and Hyper Mode: These modes are officially dead. There is not even 5 guilds or more at a time that appear on rankings because nobody guild wars besides 4 try hard players. Why does nobody do this anymore? Cause you can pick your opponents. This is suppose to be a sort of competitive play. You win, you gain points. You lose, you lose em. Higher points = Better players = Better rank. The problem is, In PvP games the slightest skill difference can be huge. Player 1 demolishes player 2, players 3 demolishes player 1, player 4 demolishes player 3. Right there we are talking about maybe intro to just experienced players. Now take a top player and everyone I just listed could get perfected while already the gap felt huge. Well in RF, you can pick your battles. Being wise is not being good. If you could be wise in League of Legends, A large majority of players would be Diamond from smacking lower elo. Wise isn't definition of skill. Its how you overall react to any situation over and over again to be specifically placed where you belong & then try to over come it. Item Shop: The item shop is highly untouched and lacking. All we can expect is rare boxes, items non-consistantly (use to be at 2weeks scroll>2weeks exos>2 weeks scroll>so on). Content is lacking. Now asking for more is not a solution cause we already have alot. I mean, Street Fighters have like 20 characters, We have 100's of scrolls LOL. But not everyone, Infact everyone if far from owning all of the shop ones. They could all use a refresh update to try and bring them up to tier. Less work, Expect money and results. Maps: I feel like RF never understood its player base when producing maps. Glacier, Moon, Dos, Dungeon and Blacktop are probably the ones that sticked the most and the best choices to force onto somebody. We had incinerator, fortress, rooftop, risky and ressurection that had they're moments too. I feel RF doesn't try enough to create maps or better yet, Edit the ones that had the potential to be something. Infact many maps have a certain potential that would work in a game mode where you are forced into it. Creating the chance to do advanced combos or limiting the usage of those exact combos to put you into different waters. General UI Optimization: We need options. Simple game options that would she showed to all players. Rares on/off, Stats On/Off, Teamkill On/Off. Of course I could already see the complication in this in one way. Enabling rares off, then all players looking through the sets, getting kicked, complaining to enable it. That one setting could be only chosen at the lobby so it enforces entry like classic and hyper. Then Pouch On/Off, etc. RE Scrolls: I would say almost RE scrolls were very, very, very close in terms of scroll ratings. Making these rare, locking a whole mechanic inback of them, making them both free to obtain or spend to obtain, Was a very bad idea. Unless you can queue Hyper/GuildWar/1v1s, Nobody will get the chance to use them more than that casual lobby game before players cry.