Feedback: patch events, no more

Discussion in 'General Discussion' started by mplustravel, Dec 8, 2016.

  1. mplustravel

    mplustravel Active Member

    Joined:
    Dec 30, 2015
    Messages:
    308
    Likes Received:
    177
    Hello Friend, Enemies, Others and GM Ahri, GM Support,

    I write now feedback about patch events (Summer event, Halooween event, Thanksgiving event)
    Events were nice, but they had three fundamental faults.

    1) Low drop rate
    2) Event predominantly focused on paying players
    3) Puzzles

    Everything I explain in detail:
    1 a 3) Puzzles, low drop rate.
    Who created it, who tested it. That he should take a couple of slaps. 30 pieces per 1 box, or worse: 3 pieces of 6 parts (SUMMER) for 1 box. Events should be fun, but this is torture. We dont mind puzzle, but these ratios pieces per box!! If we did not drop events and we have nothing. GM look the statistics, how many people and how long it plays without drop event and how many people played with drop event. The numbers will probably blow into your eyes. You say that we will have same events as on KR, but this is not KR version, this is Awaken (Upgrade version). We have changed rewards because we havent content or it does not belong to this version of this version game.
    You've noticed how many low characters are created each time the patch event? Why? Because of the low Character on low maps are faster in collecting items. Mobs have 10-50k Hp, its 1-3 hits (3-8 sec per kill) and mobs is dead. But on high chars in high maps as KL mobs have 1-5 million HP (15-60 sec per kill - it depends what you kill mobs). Why not be aligned drop ratio? Low lvl char gets - one item, middle char lvl - 2 items and high char lvl - 3 items? This should be a fun game where you see the fun now?

    2) Events Item mall
    That lol. Its game or only PTW? I know that you are a company for profit, but why in such a way?? Why is it like this? This right can cancel patch events and give only item mall event. Or you know that drop rate is low and that the "players" (players or buyers that question) had just a chance to get something so it must buy it in Item mall?

    Some examples:
    How many piece you need for get BoF and BoF FM (in game, not by item mallĂș
    For 1 bead of full moon you need 20 piece I II III = 60 piece = its 60 box
    For BoF you minimal 1 box
    61 box (if you will have lucky :D )
    61 box is 1830 spirits for BoF and 1 try create BoF FM :)
    I got without event and without drop card = on average = 24 spirits per hour
    1830 / 24 = 76 hours and 25 mins its 3,2 days grind
    If we will play on average 5 hours per day (because we must go to school, work, eat, toillet and sleep + others)
    its 16 days grind (5 hours per day)
    Patch event is for 14 days.
    Its niceeeeeeeeeeee!!!

    Yea, we have too drop events and we can buy from players BoF, bead of full moon, piece I II II.

    GM, you should think. And say something JWG.

    mplus
     
    Last edited: Dec 8, 2016
    Vanguard likes this.

Share This Page