damage values (divided by 2.25) pppp 85, 110, 126, 111* [432] pk 85, 230 [315] ppk 85, 110, 200 [395] kkpp 105, 125, 115, 170 [515] kp 105, 126 [231] kg 200 >>g 180 (standing) 108 (grounded) juggle 1: ppk > p p kkpp >>g 980 juggle 2: kp p p kkpp >>g 816
whoa so u know the calculations behind it This is the fix to the damage inflation problem. Send this as a ticket
the change was intentional because nimonix wanted new players to feel good when they see high numbers
While the new players get this feeling of power, other players are like "yo this dude is strength reliant"