Praying Mantis RE: Combos: Red = Recycled Animations added PPPPP: Same as Original PPPZP: Same 3 punch combo followed by CzP combo PPPZK: Same 3 punch combo followed by CzK combo KKKKK: Extra hit added to on second input of combo, Simular range to Akido's second input KKKK. Massive angle range to confirm the first hit from far on any angle. Rest of combo is the same but more speed. KKKP: Extra hit added to on second input of combo, Simular range to Akido's second input KKKK. Massive angle range to confirm the first hit from far on any angle. Rest of combo is the same but more speed. KPP: Higher lift, more knockback. >>Z: Same animation as the P of CzP. Applies ground hit. Cz: Animation has more I-Frames with ghost trail. CzK: Can cancel original Cz fast than before, With ghost trail. CzP: Same as before but with ghost trail. B: Does Cz, Followed by a Dash. If connected it will do the praying mantis Grab. Video: