Raijinken - Thunder God Fist - 雷神拳

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  1. Eigen

    Eigen New Member

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    4 years ago I made this post. Figured it be fun to bring the post back here xD

    Raijinken
    - Thunder God Fist -
    雷神拳


    [​IMG]

    This scroll is based on Kazuya Mishima from the Tekken series.

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    Scroll Info

    Story
    Long ago in the battle between the Shadow King and the ancient Guardians, there were those who could harness the power of the basic elements in their fighting styles. After the sealing of the Shadow King, these ancient arts were taught down in fear of his return. This scroll contains the ancient art of Raijinken (Thunder God Fist). This ancient martial art focuses on decimating your opponent with the power of thunder and the speed of lightning. Fatal and explosive, this art is worthy of its name - the fist of the Thunder God himself.

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    Scroll Technicality

    Stance
    [​IMG]
    Arms crossed similar to Cyclone but legs are spread out. Head faces the front turns to the side and then back every 3 seconds or so

    ----------------------------------------------------------------------
    Guard
    [​IMG]

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    PPP(*) Electric Slayer

    For non charged last P
    Damage - 80, 100, 120 [300]
    Type Medium Knock Back
    [​IMG]

    For semi charged last P
    Damage - 80, 100, 140 [320]
    Type Medium Knockback


    When fully charged, this can guard break
    Damage - 80, 100, 160 [340]
    Type Guard Break, Medium Knock Back

    ----------------------------------------------------------------------
    PPKKK - Thunder Fang
    Damage
    - 80, 100, 90, 90, 50(50) [460]
    Type Short Knock Back

    PPKKK (the two K's can borrow animation from Koroshu's first two hits on KKKK combo. The last hit is a double hit can use Kungfu's first K animation)

    [​IMG][​IMG]
    Main damage combo plus mixup for P combo. Need to adjust the range and hitstun on the two Ks to make it more fluid. Last K is a double hit and should pop aerial enemies to the ground like last hit in Azteca i.e. not far knockback
    Should be electricity effects on both hits on last K.

    ----------------------------------------------------------------------
    KKKK Lightning Sweep
    Damage
    - 90, 100, 120,130 [440]
    Type Medium Knock back

    KKKK ( just use the Jin Tekkyeon kG KKK animation and last two K can be from Taekkyon 2nd or 3rd hit in KKKK with tweaks (speed, hitstun, & recovery needs to be adjusted)
    [​IMG]
    The first K needs to be modified to come out faster and pushes you forward a bit rivaling the reach of Wing Chun's first K. Each K should be delayable to an extent similar to Zin Taekwondo. Last K should have the same knockback animation as Fearless's KKKK combo
    Add electric visual and sound effects on last K

    ----------------------------------------------------------------------
    KPP Electric Slaughter
    Damage
    - 90, 100, 150* [280] (Remember, there's an attack that pops the enemy up in this combo. So the number with the * will have -40% damage)
    Type Anti-Air, Fence Edge, Medium Knock Back

    KPP (can use Cold Blood's P for the second P animation and Azteca's last P animation for the last hit)
    [​IMG]
    Fence edge combo. Second P pops opponent in the air similar to Muay Thai's PPPK & Azteca's 3rd hit in PPPP with the same aerial knockback properties. 2nd hit P should have electric effects

    ----------------------------------------------------------------------
    KGK Devil Scissors
    Damage
    - 90, 140 [230].
    Type Short Knock Back / Ground Hit

    KG+K (can use the Praying Mantis >>G or Exile's kG for the K animation)
    [​IMG]
    This move's second hit is actually a groundhit with the same properties as Praying Mantis >>G i.e. falls on the ground state and can recover dive or kick on wakeup. The second hit propels the user greatly forward

    The groundhit can follow up after Electric Slayer(full charged), Lightning Sweep and maybe connect with strict timing similar to Rage's kGK where the second hit is a ground hit.

    ----------------------------------------------------------------------
    KKP Spinning Demon
    Damage
    - 90, 100, 85 [275].
    Type Stun Launcher

    KKP (stun launcher ) [animation to use - Jin Tekkyeon's kgKK and Plum Ninjutsu's last hit on kGP ]
    [​IMG]
    Instead of the knockback, the last hit will stun the opponent just like Lightning's last hit in KKP.

    ----------------------------------------------------------------------

    KKPK Spinning Devil
    Damage
    - 90, 100, 85, 150 [425].
    Type Far Knock Back

    KKPK [add a Dirty's or Azteca's last hit on PK combo ]
    [​IMG][​IMG]
    Part of the stun launcher combo mixup. The last K should be delayable like Hitman's PPKK combo. The last K should have the same knockback animation and distance as Muscle Buster's last hit in its KKKK combo.
    Note that the last hit can connect if the opponent is stunned but should share the same hit animation.

    ----------------------------------------------------------------------
    KG Lightning Dodge
    Damage
    - NA
    Type Invincibility

    kG
    [​IMG]
    does a 360 spin like red leg's kG can even use the same animation with the same iFrames.

    ----------------------------------------------------------------------
    KGP Lightning Fist

    For non charged P (not held)
    Damage - 180 [180].
    Type Short Knock Back

    kG + P
    [​IMG]
    720 spin plus lightning effects. Works similarly to Red Leg's kG+P.

    For full charged P (held)
    Damage - 220 [220].
    Type Guard Break, Fence Edge, Short Knock Back

    kG + P (full charge) This can guard break for the punch can use Gentleman's uppercut last hit in its PPPKP combo or Murekwon's Uppercut in its PPPP combo. Can fence edge, knockback should be the same distance as Murekwon's last hit in PPPP
    [​IMG]
    1080 spin plus lightning effects. Works similarly to Red Leg's kG+P(charged).

    ----------------------------------------------------------------------
    KGK Lightning Step
    Damage
    - NA
    Type Movement

    kG+K (this will be a "Side Step" following the kG dodge, you will step to the left/up similar to the video below - ignore the kick xD )
    [​IMG]

    ----------------------------------------------------------------------
    >>G Thunder Step
    Damage
    - NA
    Type Invincibility

    >>G (dashes forward just like Mach Knuckles K or Stinger's kG but farther, has iFrames but less than Lightning Dodge)


    ----------------------------------------------------------------------
    >>GP Thunder God Fist
    Damage
    - 150 [150].
    Type Launcher

    >>G+P (should be a launcher too...) [can use the same animation as Stinger's kG+P but needs to come out much faster with lots of lightning effects!]

    [​IMG]


    ----------------------------------------------------------------------
    >>GK Thunder Strike
    Damage
    - 230 [230].
    Type Omni Grab

    >>G+K (uses the same animation as white fang's kG but this works as a grab instead)

    [​IMG]

    ----------------------------------------------------------------------
    Grab - Lightning Strike (same grab animation as Lightning's kG+K)
    Damage - 250[250].
    Type Front Grab

    Same grab animation as Lightning's kGK same move pretty much minus initial dash. Note this is not an omni grab

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    Counter - Demon's Awareness (animation for the delay counter) if counter is successful use the Fearless counter
    Damage - 210 [210].
    Type Delayed Counter

    [​IMG]

    ----------------------------------------------------------------------
    Nanmu - Demon's Wrath
    Damage
    - 50, 49, 49, 52, 53, 51, 53, 50, 52, 55, 70, 80 [664]
    Type Nanmu

    [​IMG]


    ----------------------------------------------------------------------

    Highest Damage Combo

    KKP P P PPKKK = 90, 100, 48, 48, 48, 48, 60, 54, 54, 30(30) [610]

    KKP P P Nanmu = 90, 100, 48, 48, 30, 49, 49, 52, 53, 51, 53, 50, 52, 55, 70, 80 [930]

    _________________

    IGN: IzanagiOkami
     
    Last edited: Sep 27, 2018
    NeoStrayFox likes this.
  2. NeoStrayFox

    NeoStrayFox Clean Up Crew

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    Supporting Gungki V.2.
     
  3. TDPrank

    TDPrank New Member

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    sorry but side stepping isn't a concept in this game yet sir/ma'am....
     
  4. ToulueVang

    ToulueVang Clean Up Crew

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    should be. would bring a nice touch to 1v1s. i mean, the combo does side step. Not actually pressing a button to side step.
     

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