Return the Damage Values back to normal!

Discussion in 'Etc' started by Draygashi, May 17, 2017.

  1. Draygashi

    Draygashi World Record (Al Hata), Clean Up Crew

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    Hey, remember this thread? They gave Rumble Fighter and Gem Fighter a "new damage formula" as quoted from the Help Desk Support Ticket. It was said that, in the thread I linked above, that this damage update was to narrow the gap between players. Does it really help out narrowing the balancing gap between players? Does it even work at all? Or do they think they're actually fooling the playerbase into thinking everyone does around the same damage?

    We also have not gotten the Ranking Gems that were promised in that link...

    I'm here to answer that.

    Let's go back to before this Damage Update took place. With 20 STR, usually any Scroll's first punch would do 80 Damage flat, 90 for first kicks. (This does not apply to ALL Scrolls, it was the ground basis for damage back then). It did not matter what class you were using, 20 STR with a Soul Fighter did the same damage of 80 as an Alchemist with 20 STR. For every 1 STR you added, it would increase your Damage Value by 1. 20 STR = 80 Damage, 21 STR = 81 Damage, 22 STR = 82 Damage, ect...

    Now, fast forward to present day (May 18th, 2016 [05/18/2016]). Damage values are not what they seem. The HP bar does not drain any faster despite the nearly 100% increase in the numbers you see when attacking. Damage is also now valued by which class you use. Strikers with 20 STR (Get the Suit from the Event BM with -5 STR putting you at 19, then add 1 more STR from any clothing/accessory) deal 171 Damage. We jump from 80 Damage in the past, to 171 Damage in present time and the enemy's HP bar does not drop any faster than it used to. Now it isn't the same as before when adding STR in intervals of 1...

    When adding STR in intervals of 1 on a Striker here is how it goes up:
    STR = Damage
    20 = 171
    21 = 173
    22 = 173

    23 = 175
    24 = 175
    25 = 175
    26 = 177
    27 = 177
    28 = 180
    29 = 180
    30 = 182
    31 = 182

    Technically, it still goes up as 1 STR = 1 Damage, as I did an 11 STR increase and got the result of an 11 Damage increase, but it's not quite exactly the same. Some STR amounts keep the same Damage Value.

    If this were fixed, here is how it would look:
    STR = Damage
    20 = 171
    21 = 172
    22 = 173
    23 = 174
    24 = 175
    25 = 176
    26 = 177
    27 = 178
    28 = 179
    29 = 180
    30 = 181
    31 = 182​

    Onto the class depending on the damage values you see. Even though the damage values are wrong, displaying nearly a 100% damage increase when there appears to be no different in how fast the enemy's HP bar drops, here is a damage comparison between the classes to further prove that the new damage formula is broken and needs to go:

    Striker
    STR: 24 Damage:175
    [​IMG]

    Soul Fighter
    STR: 20 Damage: 166
    [​IMG]
    STR: 24 Damage: 171
    [​IMG]

    Elementalist
    STR: 16 Damage: 157
    [​IMG]
    STR: 24 Damage: 166
    [​IMG]

    Alchemist
    STR: 18 Damage: 162
    [​IMG]
    STR: 24 Damage: 168
    [​IMG]



    (All of these damage values were obtained from going into Training Mode and punching the bot one time with Default)

    Here are screenshots of the stats used for proving the results above:

    [​IMG]
    [​IMG]














    Here is a video of a Striker with 25 STR dealing 175 Damage vs an enemy with 3000 HP and 25 ARM:

    37 Hits x 175 Damage per hit = 6,475 Damage towards HP.

    Stats are shown in the video below

    Here is a video testing out Avalon Damage.


    Maka has 3000 HP. My ExoCore's attack did 1300 Damage without an Avalon, and almost 1500 Damage with an Avalon. Wouldn't that mean 2-3 attacks at most would kill Maka? Apparently not, it took 5 attacks each with and without the Avalon.

    1343 Damage x 5 Hits = 6,715 Damage towards HP
    1498 Damage x 5 Hits = 7,490 Damage towards HP
     
    Last edited: May 17, 2017
    DeadKingProject likes this.
  2. Draygashi

    Draygashi World Record (Al Hata), Clean Up Crew

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    Misc Damage Testing

    114 STR vs 104 ARM
    191 Damage
    [​IMG]

    57 STR vs 104 ARM
    112 Damage
    [​IMG]

    114 STR vs 52 ARM
    263 Damage
    [​IMG]

    57 STR vs 52 ARM
    184 Damage
    [​IMG]

    Proof of stats:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
    Last edited: May 18, 2017
  3. tamirtov

    tamirtov Clean Up Crew

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    Support.
     
  4. Draygashi

    Draygashi World Record (Al Hata), Clean Up Crew

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  5. Draygashi

    Draygashi World Record (Al Hata), Clean Up Crew

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  6. astroboy215

    astroboy215 Active Member

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