Choy Li Fut Based on Gato from Garou; Mark of the Wolves, The King of Fighters '03 and The King of Fighters XI Fighting Style: Bajiquan, Xinyi Liuhe Quan DIFFICULTY TO USE: VERY HARD DIFFICULTY TO MASTER: SUPER HARD+ POTENTIAL: HIGH- TIER: B Stance Combos PPPP KPPPP KKP kG (G+K)P V KPGPPKGPKKP PPPP Pressure Combo [80], [95], [100], [185] - [460] Couldnt get an image of Gato's blowback attack but it's the same animation First punch has nearly zero movement forcing the user to step during juggles but incredible recovery. Second punch moves the user twice. Third punch can be delayed a fair amount. Final punch comes out very fast, angles both left and right. KPPPP 5-Input Damage Combo [90], [85], [95], [100], [140] - [510] First kick is very fast. First punch can be delayed a fair amount. Punches two and three are identical to the punch combo's 2-3. Final punch moves making it unable to angle easily. KKP 2-Input Stun Launcher -> Surprise Knockback [90], [115] - [205] [x], [x], [165/99*] Stunning kick comes out fast and can angle well if you are close enough to your enemy. Protected by the KPPPP's knockback attack enabling it to fence edge over low barricades. kG Air Spike Fence Edger [45-45*-45*-95*] - [156] Can put people over almost any fence. Does a lot of damage with a little bit of added strength. P+G Short Knockback [230] Doesn't move the enemy much making this an easy setup for Exocores with ground hits. G+K P Knockback Extra Counter [30], [220] - [250] Angles perfectly just like the PPPP version. Secret Nanmu V KPGPPKGPKKP Disables the enemy from being able to perform any action except block for nearly 10 seconds. Best Juggle KK P~ P~ KPPPP [607] Pros and Cons +Secret Nanmu +Protected 2input stun +5input combo +Extra counter +/-kG fencer has limited viable use -Very short front grab (cant throw backward) -Very low juggle damage -Juggles require several step-jabs -No ground hit