*If You Support Please Vote Yes And Comment* For every 50 votes i'll give away 1 Tsuyoi-Ken Karate scroll!(If it so happens to get boxed i'll gift the box set that it's in)* Supports! 10 [x] 20 [x] 30 [] 40 [] 50 [] 60 [] 70 [] 80 [] 90 [] 100[] Creators Words: Oro is an extremely old man who believed to be one of the greatest fighters in the world. He fights with one arm tied to his back so that his opponents will have a fair chance! He's said to be the strongest in the street fighter universe! That in itself makes his fighting style appealing! Sennin has several meanings such as immortal,sage, hermit. Which best describes the scroll overall. Price Carat:63,000 Credit:950 Description An Ancient being who was over 140 years old lived deep in a cave in the Amazon, had a diseased of magic, which he could only use one of his arm. Because of it he learned the secrets of immortality and wisdom, which exceeds his legendary strange fighting skills. This style is more suited for patient players, and the award when master, you will leave serious damage and crush enemies when they leave opportunities for an opening. Move List Stance The users left hand is behind their back. Similar to Red Rock Ninjutsu. Guard Grab -Default Jump Punch Dmg:100 Sennin's Special. The user spins in the air to attack their opponent. It has the same proprieties as Meriken's jump punch. What makes this jump punch so special is that regard less if you move or not it will move you forward in the direction that you're facing.
Nichirin Shou Dmg:90,115,115,120(440) -Fence edger -Last input knocks the opponent downward Sennin's punch combo. The combo is mid to fast pace. The combo's pace picks up after the 1st input. The 2nd input has above average hit stun but below average block stun making the 2nd input easy to counter. The 3rd input knocks the opponent off the ground while the 4th input sends them downwards Hitobashira Nobori If the grab misses... Dmg:95,115,120,130(460) Sennin's kick combo. The 4th input works similar to Cyclone's grab on the KKKK. The major difference is that Sennin's grab will send the opponent flying in the opposite direction that the user is facing. The distance of the throw will be similar to Krav's KPK.
Oni Yanma Dmg:95,110,140(345) -Invincibility frames for both the user and the opponent -3rd input is blockable -CANNOT saver recover -CANNOT fallow up with a ground hit Sennin's grapple. The grab works similar to the Devil King exocore. the big difference is that the user doesnt throw the opponent they'll be behind the user. This combo is mid paced with average angle capability. The last input has average recovery Jinchuu Watari Dmg:95,125(220) -Juggle popper Sennin's juggle popper. The 2nd input works like Penak Silat's juggle popper were you land before your opponent. The combo is mid paced with average angle capability. The recovery on the 2nd input is below average so you can get punished if you misuse the combo. Tengu Stone Dmg:225 -Can avoid recovery kick if timed correctly -Small knock-back Sennin's ground hit. The user dives down and knees their opponent. Cho Oni Yanma Counter Animation When it connects... Dmg:150,200(350) -Invincibility frames for both the user and opponent -Average throw distance Sennin's counter! Just like Oni Yanma, Cho Oni Yanma slams the opponent several more times and throws the opponent instead of just slamming them to the ground. The user throws the opponent about the same distance as the default grab. When the counter is activated the opponent is slightly stunned so that the user can be able to effectively execute the full counter. PROS -High damage output -Mid to fast paced -Special jump punch -Uses ONE arm! Neutral -No back grab Cons -Jump punch could potentially kill you if you misuse it -4 combos -No straight forward knock back attacks Creator VisionEyes Credit @SeeJest @DrizzyKick
S/o to all my homies, was hard work making this. s/o to the people who helped us out, gave us ideas. s/o to Vision, for being the best suggestion scroll here, was fun working with you. support, you already know fam.