The Judgement of Hell The Judgement of Hell, commonly called the VoH (I have hardly ever seen people use the term JoH to describe it, but I guess you can), is a dungeon located in Jinan for White Clans, and in Datong for Black Clans. Those two dungeon are the same, use the same map and same mobs level, just the name of mobs will change. The Passes You need 3 passes to enter the VoH, the Valley of Hell passes work in the same way as the Death Valley passes do, there are three colours: Purple Green Red Any combination will work; they do not have to be of the same colour. There are four difficulties in the VoH, I prefer to call them Easy, Medium, Hard, and High Rewards, in ascending order. The difficult is random, but using more Purple passes will lean the difficulty in the Easy direction, and using more Red passes will generally give a higher difficulty. However, even if you use three Purple passes, there is a slight chance of getting a Medium difficulty; you are not guaranteed Easy. If you use 3 Green passes, you will get Medium difficulty most of the time, but sometimes you will get the Easy difficulty. I have never gotten the Hard difficulty using Green passes, but it may be possible. High Rewards is a rare occurrence, it only has a chance of happening when a party uses 3 Red passes. Passes can be obtained from all types of Blind Demon Scouts; they drop both Purple and Green passes. Blind Demon Troopers drop Red passes. One can still obtain passes from them, even if they are dark blue. 7 You can create the pass with a collection. The collection can be found in the living window (L key) on the resource Tab. in Jinan / Datong map. 1 Purple Pass of Valley of Hell 10 Cracked Iron-cored Wood 10 Blue Cotton Cloth 10 Small Scarp Iron _______________________________ 1 Green Pass of Valley of Hell 10 Gold Rope 10 Blue Dragon Dagger 10 Small Scarp Iron 10 Scarp Iron _______________________________ 1 Red Pass of Valley of Hell 20 Golden Belt 10 Gold Rope 10 Wooden Flute 20 Ring of Death Valley 20 Liquor Jug If you want more details about where you can find those drops, take a look at those guides : Jinan and Datong Difficulties There are many different ways to determine what Difficulty level you have in the VoH. Here are some benchmarks that you should look for. Easy : Few Monsters in the First room and the Second room, and you will have 7 minutes and 50 Seconds to kill the second form of the boss. Medium : There are Four-Armed Demons in the First room, and you only have 5 minutes and 50 seconds to kill the second form of the boss. Hard : There are more monsters in the rooms, and you will only have 3 minutes and 50 seconds to kill the second form of the boss. High Rewards : Same as hard, except that there will be multiple Bosses in the second room. I have never tried this difficulty, but it should be the same as the CoF one. Timing A lot of people could potentially complete the VoH, but a critical factor to the success of a trip is whether they can do so on time. The timing of the VoH is similar to that of the CoF, and goes as follows: When you enter, regardless of the difficulty, you will have a 20 minute timer. This timer represents the time you have to complete everything up to the defeat of the first form of the Boss. After you defeat the first form, the timer will change to another one, that is larger, and is superimposed near the upper left of the screen. The time on this timer represents the amount of time that your party will have to defeat the second form of the boss, break the doors, take treasure from the chests, and exit the VoH. It varies between difficulties: Easy difficulty will have 7:50 minutes. Medium will have 5:50 minutes. Hard and High Rewards will have 3:50 minutes. The second timer is independent of the first one. Layout The basic floor plan of the VoH is exactly the same as that of the CoF, except that everything past the first room has a green tint to it. Here is the Map of the layout of the VoH: Entrance Room (1) The room in which you enter, which I usually refer to as the Atrium, is exactly the same as that of the CoF. The poison should be around the same strength as that of the CoF, and there will be 8 smaller rooms that branch out from the main Atrium. There will be 4 Stone Pillars that one will have to destroy in order to remove the poison and advance to the first monster room, and these are placed randomly in the 8 rooms. The position of the 4 Stone Pillars will be different each time a party goes into the CoF. After destroying the Stone Pillars, the main gate will open, and the poison will cease effect. The dungeon’s greenish haze will also disappear. First Monsters Room (2) After the gate opens, you will go through a long passageway, which leads into another room, with monsters. The monsters include: Stone-Skinned Demon of King of Hell Green Toad Demon of King of Hell Four-Armed Demon of King of Hell (Green and Red Only)[/b] These monsters should be white to a player at around middle SM. This room is straightforward; just kill all of the monsters, and after only one or two are left, the gate at the far end of this room will open up, allowing access to the second monster and boss room.