My point. It can end a game IF: -Player burns panic at the start of a round -If you have a perfect position for nanmu juggle+combo -If you can get wall and or back. If you adv nanmu a player with panic, Lets forget about that ultra long combo. As of now, the general damage of a scroll is around 800dmg lately. Thats pretty much 2-3 juggles if you include all other possible actions on the ground that happen on a normal basis in every fights. (Jump hits, grabs, half combos, counters, groundhit+saver play), But since you`re going for figures here lets say its 4 juggles for a regular scroll, 3 for Kingpin. Kingpins animations, hitbox and movement partern are total shit so I wouldnt recommended it to anyone over any other scroll and I would never use it in a high tier game play. It is not high tier.